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Now that we have multiple algorithms possible, some sort of rng state object that includes:
real_type
rng_state_type
Then make overloads for things like
random_normal<real_type, algorithm, rng_state>(rng_state_type)
so that we can just write
random_normal(rng_state_type_wrapped)
something like
template <typename T> typename T::real_type random_normal(T& state) { return random_normal<typename T::real_type, T::normal>(state.state); }
See also #303 which is the same reallly
The text was updated successfully, but these errors were encountered:
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Now that we have multiple algorithms possible, some sort of rng state object that includes:
real_type
rng_state_type
Then make overloads for things like
so that we can just write
something like
See also #303 which is the same reallly
The text was updated successfully, but these errors were encountered: