Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Guards Are Not As Competent As I Remember #134

Open
PacoDaPea opened this issue Nov 4, 2024 · 1 comment
Open

Guards Are Not As Competent As I Remember #134

PacoDaPea opened this issue Nov 4, 2024 · 1 comment

Comments

@PacoDaPea
Copy link

Melee guards right now seem to really take a considerable amount of time to decide whether or not they should swing their sword, keeping their distance and making themselves easy pickings for mobs that shoot, and when they DO make their swing they end up trading blows with other melee mobs anyway, including zombies.
And crossbow guards also aim and shoot a little TOO high. This causes them to struggle with picking off mobs that are more than 5-6 blocks away from them. They also seem to have a hard time loading their crossbows when they have food in their offhand, constantly swapping between loading it midway and taking a chomp out of their meal, even when they still have full health.
It also looks like the guards have lost their bow AI, since they still act as melee guards when given bows and a stack of arrows.

@Russeki
Copy link

Russeki commented Dec 26, 2024

Melee guards right now seem to really take a considerable amount of time to decide whether or not they should swing their sword, keeping their distance and making themselves easy pickings for mobs that shoot, and when they DO make their swing they end up trading blows with other melee mobs anyway, including zombies. And crossbow guards also aim and shoot a little TOO high. This causes them to struggle with picking off mobs that are more than 5-6 blocks away from them. They also seem to have a hard time loading their crossbows when they have food in their offhand, constantly swapping between loading it midway and taking a chomp out of their meal, even when they still have full health. It also looks like the guards have lost their bow AI, since they still act as melee guards when given bows and a stack of arrows.

That's happening to me too, they used to kill mobs faster in 1.20.1, they tend to NOT hit the mob now.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants