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simon.js
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let gameSeq=[];
let userSeq=[];
let btns=["yellow","red","purple","green"];
let h2=document.querySelector("h2");
let started=false;
let level=0;
document.addEventListener("keypress",function(){
if(started==false)
{
console.log("game is started");
started=true;
levelUp();
}
});
function gameFlash(btn){
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
},250);
}
function userflash(btn){
btn.classList.add("userflash");
setTimeout(function(){
btn.classList.remove("userflash");
},250);
}
function levelUp(){
userSeq=[];
level++;
h2.innerText= `Level ${level}`;
let randIdx=Math.floor(Math.random()*3);
let randColor=btns[randIdx];
let randBtn=document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
//random button is chosen
gameFlash(randBtn);
}
function checkAns(idx){
if(userSeq[idx]===gameSeq[idx]){
if(userSeq.length==gameSeq.length){
setTimeout(levelUp,1000);
}
}
else
{
h2.innerHTML= `Game over! Your score was <b>${level}</b><br> Press any key to start.`;
document.querySelector("body").style.backgroundColor="red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor="white";
},150);
reset();
}
}
function btnPress(){
let btn=this;
userflash(btn);
userColor=btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
let allBtns=document.querySelectorAll(".btn");
for(btn of allBtns){
btn.addEventListener("click",btnPress);
}
function reset(){
started=false;
gameSeq=[];
userSeq=[];
level=0;
}