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[suggestion] Digiline docs #132
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feel free to suggest some documentation for the wiki. not sure how people without access are supposed to contribute to a wiki on github 🤔. worse case post it here and a can control c/v it over |
ok im kinda bad at writing but i think its still way better than having no docs Digilines
Deployer, Dispenser, Node breaker
Teleporting Pneumatic Tube Segment
Autocrafter
{
recipe = <the recipe>, -- a nested table
result = {
name = <the name of the craft output...>
count = <the amount>
}
}
Digiline Detecting Pneumatic Tube Segment
Digiline Filter-Injector
{
sloteq = "priority", -- can be "priority", "random", or "rotation"
exmatch = true, -- a boolean, turns off/on exact matching
sloteq_index = 1, -- can only be 1 or nil, setting it to 1 will reset the sloteq_index
tag = "any tag",
tags = {"a","b"}, -- sets the item tag filter to that, the tags field takes priority over the tag field
nofire = "not nil", -- if this is any value other than nil or false, it won't fire
-- all of theese are filters:
name = "default:dirt",
group = "soil",
count = 99,
wear = 0,
metadata = {},
-- this is also a way to make multiple filters
-- if the fields name/group/count/wear/metadata are present theese will be ignored
[1] = {
name = "default:dirt",
group = "soil",
count = 99,
wear = 0,
metadata = {},
},
[2] = ...
}
example usage: pushing out 99 dirt: {
name = "default:dirt",
count = 99
} pushing out 99 of anything: {count = 99} |
Related: #104 |
oh, @OgelGames maybe it's a good idea to make a library for it (like a magic book, when you click on a machine with it, it would show the docs, and the library would convert markdown files(?) - or wait there is doclib, maybe that could be used) as this is a problem that many mods have |
Also best to check out existing solutions and see what's wrong with those because attempt to solve this would not be first time and probably not even second time. See doc mod for one. Furthermore I've looked at this a bit few years ago and actually even logged issue with some notes for it: S-S-X/metatool#85 I've not really worked on this issue, just sharing some research. |
There doesn't seem to be any mention of digilines in the wiki, so if players want to use the digilines features they need to dig thru pipeworks source code which is inconvenient
(Also, maybe its worth simplifying the pipeworks code by using connected nodeboxes? I don't know if this would work because pipeworks tubes are transparent, but it's what technic does and would allow a pipeworks tube to use 1 node instead of 10 - https://api.minetest.net/nodes/#node-boxes, and while at it, automatically generate the noctr and ends textures)
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