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util.lua
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function Promise.resolve(value)
local p = Promise.new()
p:resolve(value)
return p
end
-- legacy
Promise.resolved = Promise.resolve
-- empty promise
function Promise.empty()
return Promise.resolve(nil)
end
-- rejects with a timeout after a given delay
function Promise.timeout(delay)
return Promise.after(delay, nil, "timeout")
end
function Promise.reject(value)
local p = Promise.new()
p:reject(value)
return p
end
-- legacy
Promise.rejected = Promise.reject
function Promise.is_promise(p)
return type(p) == "table" and p.is_promise
end
function Promise.after(delay, value, err)
return Promise.new(function(resolve, reject)
minetest.after(delay, function()
if err then
reject(err)
else
resolve(value)
end
end)
end)
end
function Promise.emerge_area(pos1, pos2)
pos2 = pos2 or pos1
return Promise.new(function(resolve)
minetest.emerge_area(pos1, pos2, function(_, _, calls_remaining)
if calls_remaining == 0 then
resolve()
end
end)
end)
end
function Promise.handle_async(fn, ...)
local args = {...}
return Promise.new(function(resolve)
if minetest.handle_async then
-- use threaded async env
minetest.handle_async(fn, resolve, unpack(args))
else
-- fall back to unthreaded async call
resolve(fn(unpack(args)))
end
end)
end
function Promise.dynamic_add_media(options)
return Promise.new(function(resolve, reject)
local success = minetest.dynamic_add_media(options, resolve)
if not success then
reject()
end
end)
end
local mods_loaded_promise = Promise.new()
function Promise.mods_loaded()
return mods_loaded_promise
end
minetest.register_on_mods_loaded(function()
mods_loaded_promise:resolve()
end)
function Promise.asyncify(fn)
return function(...)
local args = {...}
return Promise.async(function(await)
table.insert(args, 1, await)
return fn(unpack(args))
end)
end
end
-- punchnode callbacks: hashes -> list<Promise>
local punchnode_pos_hashes = {}
local punchnode_nodenames = {}
local punchnode_playernames = {}
local function run_callbacks(callbacks, key, data)
-- get entry
local list = callbacks[key]
if not list then
-- nothing to do
return
end
-- clear entry and resolve promises
callbacks[key] = nil
for _, p in ipairs(list) do
p:resolve(data)
end
end
local function add_callback(callbacks, key, p)
local list = callbacks[key]
if not list then
list = {}
callbacks[key] = list
end
table.insert(list, p)
end
-- cleanup playername callbacks
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
punchnode_playernames[playername] = nil
end)
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
local data = {
pos = pos,
node = node,
puncher = puncher,
pointed_thing = pointed_thing
}
-- pos callback
run_callbacks(punchnode_pos_hashes, minetest.hash_node_position(pos), data)
-- nodename callback
if node and node.name then
run_callbacks(punchnode_nodenames, node.name, data)
end
-- playername callbacks
if puncher then
run_callbacks(punchnode_playernames, puncher:get_player_name(), data)
end
end)
function Promise.on_punch_pos(pos, timeout)
local p = Promise.new()
add_callback(punchnode_pos_hashes, minetest.hash_node_position(pos), p)
return Promise.race(p, Promise.timeout(timeout or 5))
end
function Promise.on_punch_nodename(nodename, timeout)
local p = Promise.new()
add_callback(punchnode_nodenames, nodename, p)
return Promise.race(p, Promise.timeout(timeout or 5))
end
function Promise.on_punch_playername(playername, timeout)
local p = Promise.new()
add_callback(punchnode_playernames, playername, p)
return Promise.race(p, Promise.timeout(timeout or 5))
end