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Input repeater does not work #320
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The calibration and value handling for latched inputs caused some issues with the processing of repeater inputs. The recommended method to avoid this is to use HIDHide to prevent the game from seeing the "real" hardware in the first place. |
Thank you for replying!
Yes, I forced myself to start using HIDhide, it is much simpler for what it
does.
Just wanted to point out the issue. Also, I had seen a previous issue post
with the same complaint, and would like you to know that it persists.
Have a good day!
Em qui., 6 de fev. de 2025 23:59, muchimi ***@***.***>
escreveu:
… The calibration and value handling for latched inputs caused some issues
with the processing of repeater inputs.
The next patch resolves this with one caveat: repeated input does not know
of latched inputs (example, merged axis) so may not trigger the correct
value in the game because of the new functionality.
The recommended method to avoid this is to use HIDHide to prevent the game
from seeing the "real" hardware in the first place.
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Using "tools: input repeater" won't send any vjoy output, in any axis.
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