We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Game console developers being one of our target audiences, we set the goal:
Leverage Mun's cross compilation to unlock hot reloading for console and mobile development.
Currently, game consoles are not part of Mun's supported target platforms.
The first steps towards achieving this goal, would be:
mun_runtime
Alternatively, use the mun_runtime shared library and C/C++ bindings
*.munlib
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Game console developers being one of our target audiences, we set the goal:
Currently, game consoles are not part of Mun's supported target platforms.
The first steps towards achieving this goal, would be:
mun_runtime
for game console-supported targetsAlternatively, use the
mun_runtime
shared library and C/C++ bindings*.munlib
s) with the respective game console operating systemThe text was updated successfully, but these errors were encountered: