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Add the option to remove the N64 3 point filter #1106

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def22 opened this issue Dec 26, 2024 · 5 comments
Open

Add the option to remove the N64 3 point filter #1106

def22 opened this issue Dec 26, 2024 · 5 comments

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@def22
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def22 commented Dec 26, 2024

2024-12-18_18-27-35
This filter makes paper Mario 64 look like a mass.

@Jj0YzL5nvJ
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That is bilinear, 3-point is more sharp/uneven...

See: https://imgur.com/a/dzl9LPo

  • 1 is angrylion's RDP Plus
  • 2 is ParaLLEl RDP with superscaled settings
  • 3 is GLideN64 with native res x4, HD dithering and 3-point
  • 4 is GLideN64 with native res x4, HD dithering and bilinear

P.S: GLideN64 development channel is over here

@def22
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def22 commented Dec 28, 2024

So you can't play paper mario 64 in a resolution higher than the original one?

@Jj0YzL5nvJ
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That depends on what you mean by "high resolution", game assets like textures and spirits will not change no matter what resolution they are rendered at.

I have the impression that what you are looking for are enchantments with results similar to waifu2x or Real-ESRGAN. Which generate non-existent details in low resolution textures.
What you are looking for are texture packs and I don't know if there are any for this game.

@def22
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def22 commented Jan 8, 2025

I want the textures to remain the same as in the original resolution (pixels). But when I set the resolution of the render above the original, the textures blur for some reason. How to solve it?

@Jj0YzL5nvJ
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I want the textures to remain the same as in the original resolution (pixels). But when I set the resolution of the render above the original, the textures blur for some reason. How to solve it?

I don't know what hardware and/or plugins you are using. I recommend you clear your shader cache (run explorer "%APPDATA%\Mupen64Plus" and delete all the shaders...).

Download the portable version of RMG and run the game OOTB without modifying any settings related to the video plugin. This issue should not exist. If it does, then your video card is injected some kind of post-processing anti-aliasing to the final result.

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