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segmentedControl.lua
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segmentedControl.lua
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-- Copyright (C) 2013 Corona Inc. All Rights Reserved.
-- File: newSegmentedControl unit test.
local widget = require( "widget" )
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
local USE_ANDROID_THEME = false
local USE_IOS7_THEME = true
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
--Forward reference for test function timer
local testTimer = nil
function scene:createScene( event )
local group = self.view
-- Test android theme
if USE_ANDROID_THEME then
widget.setTheme( "widget_theme_android" )
end
--Display an iOS style background
local background
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
if USE_IOS7_THEME then
background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
else
background = display.newImage( "unitTestAssets/background.png" )
background.x, background.y = xAnchor, yAnchor
end
group:insert( background )
if USE_IOS7_THEME then
-- create a white background, 40px tall, to mask / hide the scrollView
local topMask = display.newRect( 0, 0, display.contentWidth, 40 )
topMask:setFillColor( 235, 235, 235, 255 )
group:insert( topMask )
end
local backButtonPosition = 5
local backButtonSize = 52
local fontUsed = native.systemFontBold
if USE_IOS7_THEME then
backButtonPosition = 0
backButtonSize = 40
fontUsed = "HelveticaNeue-Light"
end
local returnToListing = widget.newButton{
id = "returnToListing",
left = display.contentWidth * 0.5,
top = backButtonPosition,
label = "Exit",
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() storyboard.gotoScene( "unitTestListing" ) end;
}
returnToListing.x = display.contentCenterX
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
--Toggle these defines to execute automated tests.
local TEST_REMOVE_SEGMENTED_CONTROL = false
local TEST_DELAY = 1000
local currentSegment = display.newEmbossedText( "You selected: ", 40, 200, fontUsed, 18 )
currentSegment.x = display.contentWidth * 0.5
currentSegment.y = display.contentHeight * 0.5
group:insert( currentSegment )
local function onPress( event )
-- print( "Segment no:", event.target.segmentNumber )
--print( "Segment label:", event.target.segmentLabel )
currentSegment:setText( "You selected: " .. event.target.segmentLabel )
end
-- Create a new progress view object
local newSegmentedControl = widget.newSegmentedControl
{
left = 45,
top = 80,
segments = { "Item 1", "Item 2", "Item 3", "Item 4", "Item 5" },
defaultSegment = 1,
--segmentWidth = 25,
--[[
labelSize = 14,
labelFont = native.systemFontBold,
labelXOffset = 0,
labelYOffset = - 2,
--]]
onPress = onPress,
}
group:insert( newSegmentedControl )
----------------------------------------------------------------------------------------------------------------
-- TESTS
----------------------------------------------------------------------------------------------------------------
-- Test removing the segmentedControl
if TEST_REMOVE_SEGMENTED_CONTROL then
timer.performWithDelay( 100, function()
display.remove( newSegmentedControl )
TEST_DELAY = TEST_DELAY + TEST_DELAY
end )
end
end
function scene:didExitScene( event )
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
storyboard.removeAll()
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "didExitScene", scene )
return scene