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daemon.go
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// Copyright 2019 Northern.tech AS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"os"
"github.com/mendersoftware/log"
"github.com/mendersoftware/mender/datastore"
"github.com/mendersoftware/mender/store"
"github.com/mendersoftware/mender/system"
"github.com/pkg/errors"
)
// Config section
type menderDaemon struct {
mender Controller
stop bool
sctx StateContext
store store.Store
updateCheck chan bool // state-machine interrupt.
}
func NewDaemon(mender Controller, store store.Store) *menderDaemon {
daemon := menderDaemon{
mender: mender,
sctx: StateContext{
store: store,
rebooter: system.NewSystemRebootCmd(system.OsCalls{}),
},
store: store,
updateCheck: make(chan bool, 1),
}
return &daemon
}
func (d *menderDaemon) StopDaemon() {
d.stop = true
}
func (d *menderDaemon) Cleanup() {
if d.store != nil {
if err := d.store.Close(); err != nil {
log.Errorf("failed to close data store: %v", err)
}
d.store = nil
}
}
func (d *menderDaemon) shouldStop() bool {
return d.stop
}
func (d *menderDaemon) Run() error {
// set the first state transition
var toState State = d.mender.GetCurrentState()
cancelled := false
for {
// If signal SIGUSR1 received, check for update straight away.
select {
case sig := <-d.updateCheck:
log.Debugf("received signal: %t", sig)
_, err := LoadStateData(d.sctx.store)
// No previous state stored, means no update was in progress,
// and we can safely force an update check.
if err != nil && os.IsNotExist(err) {
if d.mender.IsAuthorized() {
toState = updateCheckState
} else {
toState = initState
}
d.mender.SetNextState(toState)
}
default:
// Identity op - do nothing.
}
toState, cancelled = d.mender.TransitionState(toState, &d.sctx)
if toState.Id() == datastore.MenderStateError {
es, ok := toState.(*ErrorState)
if ok {
if es.IsFatal() {
return es.cause
}
} else {
return errors.New("failed")
}
}
if cancelled || toState.Id() == datastore.MenderStateDone {
break
}
if d.shouldStop() {
return nil
}
}
return nil
}