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MeshRemodelCmd.py
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MeshRemodelCmd.py
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# -*- coding: utf-8 -*-
###################################################################################
#
# MeshRemodelCmd.py
#
# Copyright 2019 Mark Ganson <TheMarkster> mwganson at gmail
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
#
#
###################################################################################
__title__ = "MeshRemodel"
__author__ = "Mark Ganson <TheMarkster>"
__url__ = "https://github.com/mwganson/MeshRemodel"
__date__ = "2024.12.02"
__version__ = "1.10.35"
import FreeCAD, FreeCADGui, Part, os, math
from PySide import QtCore, QtGui
try:
from PySide import QtWidgets
except:
QtWidgets = QtGui
import Draft, DraftGeomUtils, DraftVecUtils, Mesh, MeshPart
import time
import numpy as np
try:
import shiboken6 as shiboken
except:
import shiboken2 as shiboken
if FreeCAD.GuiUp:
from FreeCAD import Gui
__dir__ = os.path.dirname(__file__)
iconPath = os.path.join( __dir__, 'Resources', 'icons' )
keepToolbar = False
windowFlags = QtCore.Qt.WindowTitleHint | QtCore.Qt.WindowCloseButtonHint #no ? in title bar
global_picked = [] #picked points list for use with selection by preselection observer
FC_VERSION = float(FreeCAD.Version()[0]) + float(FreeCAD.Version()[1]) #e.g. 0.20, 0.18, 1.??
epsilon = Part.Precision.confusion() #1e-07
def fixTip(tip):
if FC_VERSION >= 0.20:
return tip.replace("\n","<br/>")
else:
return tip
######################################################################################
# geometry utilities
class MeshRemodelGeomUtils(object):
"""Geometry Utilities"""
#progress bar on status bar with cancel button
class MRProgress:
def __init__(self, total=0, txt = ""):
self.pb = None
self.btn = None
self.bar = None
self.bCanceled = False
self.value = 0
self.total = 0
self.mw = FreeCADGui.getMainWindow()
self.lastUpdate = time.time()
if total:
return self.makeProgressBar(total, buttonText = txt if txt else "Cancel")
def makeProgressBar(self,total=0,buttonText = "Cancel",tooltip = "Cancel current operation",updateInterval = .5):
"""total is max value for progress bar, mod = number of updates you want"""
self.btn = QtGui.QPushButton(buttonText)
self.btn.setToolTip(tooltip)
self.btn.clicked.connect(self.on_clicked)
self.pb = QtGui.QProgressBar()
self.bar = self.mw.statusBar()
self.bar.addWidget(self.pb)
self.bar.addWidget(self.btn)
self.btn.show()
self.pb.show()
self.pb.reset()
self.value = 0
self.pb.setMinimum(0)
self.updateInterval = updateInterval
self.pb.setMaximum(total);
self.total = total
self.pb.setFormat("%v/%m")
self.bAlive = True #hasn't been killed yet
self.bCanceled = False
def on_clicked(self):
self.bCanceled = True
self.killProgressBar()
def isCanceled(self):
self.value += 1
timeNow = time.time()
if timeNow - self.lastUpdate >= self.updateInterval:
self.lastUpdate = timeNow
self.pb.setValue(self.value)
FreeCADGui.updateGui()
if self.mw.isHidden() or self.value >= self.total:
self.bCanceled = True
self.killProgressBar()
return self.bCanceled
def killProgressBar(self):
if self.bAlive: #check if it has already been removed before removing
self.bar.removeWidget(self.pb)
self.bar.removeWidget(self.btn)
self.bAlive = False
self.pb.hide()
self.btn.hide()
self.value = 0
self.total = 0
#### end progress bar class
def getFloatFromUser(self, title, msg, value, min=-float("inf"), max=float("inf"), flags=None, step=0.1):
"""Open a dialog and get a floating point value from the user"""
val,ok = QtGui.QInputDialog.getDouble(FreeCADGui.getMainWindow(), title,
msg, value, min, max, 8,FreeCADGui.getMainWindow().windowFlags(), step)
return val if ok else None
def getFacetsFromFacetIndices(self, facet_indices, mesh):
"""getFacetsFromFacetIndices(self, facet_indices, mesh)"""
return [mesh.Facets[idx] for idx in facet_indices]
def getFacetIndicesFromPointIndices(self, point_indices, mesh):
"""getFacetIndicesFromPointINdices(self, point_indices, mesh)
return the facet indices given the point indices and the mesh"""
return [facet.Index for facet in mesh.Facets \
if self.facetIsInList(facet, point_indices)]
def getPointIndicesInMesh(self, pts, mesh):
"""gets the point indices of the points in the mesh"""
return [self.findPointInMesh(mesh, pt) for pt in pts]
def facetIsInList(self, facet, point_indices):
"""all 3 of the facet's points must be in the point_indices"""
for idx in facet.PointIndices:
if not idx in point_indices:
return False
return True
def findPointInMesh(self, mesh, pt):
"""find the point in the mesh, return the index of the point in
the points list"""
topology = mesh.Topology
# topology is a tuple ([vectorlist],[facetlist])
# facet list is a list of tuples
# each tuple of the form (pt1_idx, pt2_idx, pt3_idx)
indices = []
points = mesh.Points
for point in points:
if gu.isSamePoint(pt, point.Vector, 1e-5):
if not point.Index in indices:
indices.append(point.Index)
if len(indices) == 1:
return indices[0]
return []
def checkComponents(self,mesh):
"""check for multiple components in a mesh and warn user"""
if mesh.countComponents() > 1:
FreeCAD.Console.PrintWarning("\
MeshRemodel: selected mesh has multiple components. Consider using \
Split by components operation in Mesh workbench to separate these into \
component objects before attempting modifications.\n")
def getBaseAndNormal(self, trio):
"""return base,normal of plane defined by trio, list of Vector"""
trio = np.array([np.array(v.Point) for v in trio[:3]])
normal = np.cross(trio[1] - trio[0], trio[2] - trio[0])
if not any(normal): #all 0's
return (None,None)
divisor = np.linalg.norm(normal)
normal /= np.linalg.norm(normal) #normalize
norm = FreeCAD.Vector(normal[0], normal[1], normal[2])
return trio[0], norm
def wireIsPlanar(self, wire):
"""check if the wire is planar and return bool"""
pts = wire.discretize(5)
pts = [Part.Vertex(p.x,p.y,p.z) for p in pts[:4]]
return self.isCoplanar(pts[:3], pts[3].Point, tol=Part.Precision.confusion())
def isCoplanar(self, trio, pt, tol=1e-5):
""" check if pt is one the same plane as the one defined by
trio, a trio of points. pt is considered to be on the plane if
its distance to the plane <= tol"""
def distance_to_plane(point, plane_point, plane_normal):
point = np.array(point)
plane_point = np.array(plane_point)
plane_normal = np.array(plane_normal)
vector_to_point = point - plane_point
distance = np.abs(np.dot(vector_to_point, plane_normal)) / np.linalg.norm(plane_normal)
return distance
trio = np.array([np.array(v.Point) for v in trio])
pt = np.array(pt)
normal = np.cross(trio[1] - trio[0], trio[2] - trio[0])
normal /= np.linalg.norm(normal) #normalize
return distance_to_plane(pt, trio[0], normal) <= tol
def hasPoint(self,pt,lis,tol):
"""hasPoint(pt,lis,tol)"""
for l in lis:
if self.isSamePoint(pt,l,tol):
return True
return False
def hasLine(self, line, lis, tol=1e-6):
"""hasLine(self, line, lis, tol=1e-6)"""
for l in lis:
if self.isSameLine(line, l, tol):
return True
return False
def isSamePoint(self,A,B,tol):
"""isSamePoint(A,B,tol)"""
dis = self.dist(A,B)
if dis < tol:
return True
return False
def isSameLine(self, A, B, tol=1e-6):
"""isSameLine(self, A, B, tol)"""
if abs(A.Length - B.Length) > tol:
return False
if self.isSamePoint(A.Vertex1.Point, B.Vertex1.Point, tol):
if self.isSamePoint(A.Vertex2.Point, B.Vertex2.Point, tol):
return True
if self.isSamePoint(A.Vertex1.Point, B.Vertex2.Point, tol):
if self.isSamePoint(A.Vertex2.Point, B.Vertex1.Point, tol):
return True
return False
def midpoint(self, A, B):
""" midpoint(A, B)
A,B are vectors, return midpoint"""
mid = FreeCAD.Base.Vector()
mid.x = (A.x + B.x)/2.0
mid.y = (A.y + B.y)/2.0
mid.z = (A.z + B.z)/2.0
return mid
def dist(self, p1, p2):
""" dist (p1, p2)
3d distance between vectors p1 and p2"""
return self.getDistance3d(p1[0],p1[1],p1[2],p2[0],p2[1],p2[2])
def getDistance3d(self, x1, y1, z1, x2, y2, z2):
""" getDistance3d(x1, y1, z1, x2, y2, z2)
3d distance between x1,y1,z1 and x2,y2,z2 float parameters"""
return math.sqrt((x1 - x2)**2 + (y1 - y2)**2 + (z1 - z2)**2)
def sortPoints(self,pts):
""" sortPoints(pts)
sort pts, a list of vectors, according to distance from one point to the next
pts[0] is taken first, then the nearest point to it is placed at pts[1]
then pts[1] is used to find the nearest point to it and placed at pts[2], and so on
"""
newList = [pts[0]]
for ii in range(0, len(pts)):
newList.extend([self.nearestPoint(newList[ii],pts,newList)])
return newList
def planeFromPoints(self, pts):
"""returns (base,normal) of pts by using pts[0], pts[mid], and pts[-1]
to find the plane defined by those 3 points"""
if len(pts) < 3:
raise Exception("planeFromPoints requires 3 or more points")
points = np.array([[v.x, v.y, v.z] for v in pts])
# Define the plane using the three points: first, mid, last
mid = int(len(pts)/2)
#print(f"points used: {points[0], points[mid], points[-1]}")
plane_origin = points[0]
plane_normal = np.cross(np.array(points[mid]) - np.array(points[0]), np.array(points[-1]) - np.array(points[0]))
plane_normal /= np.linalg.norm(plane_normal)
base = FreeCAD.Vector(plane_origin[0], plane_origin[1], plane_origin[2])
normal = FreeCAD.Vector(plane_normal[0], plane_normal[1], plane_normal[2])
return (base,normal)
def projectVectorToPlane(self, point, base, normal):
"""uses FreeCAD.Vectors, which are converted to numpy and returned as FreeCAD.Vector"""
pt = np.array(point)
b = np.array(base)
n = np.array(normal)
#print(f"point:{point},base:{base},normal:{normal}")
projected = self.projectPointToPlane(pt, b, n)
#print(f"projected: {projected}")
return FreeCAD.Vector(projected[0], projected[1], projected[2])
def projectPointToPlane(self, point, plane_origin, plane_normal):
"""project np point to np plane, return np array"""
# Calculate vector from the plane origin to the point
v = np.array(point) - np.array(plane_origin)
# Project the vector onto the plane
projected_v = v - np.dot(v, plane_normal) * plane_normal
# Calculate the new position of the point on the plane
projected_point = np.array(plane_origin) + projected_v
return projected_point.tolist()
def projectPointsToPlane(self, pts):
"""find the plane defined by the first 3 points in the points list, and then
project all remaining points to that plane using numpy"""
points = np.array([[v.x, v.y, v.z] for v in pts])
# Define the plane using the three points: first, mid, last
mid = int(len(pts)/2)
plane_origin = points[0]
plane_normal = np.cross(np.array(points[mid]) - np.array(points[0]), np.array(points[-1]) - np.array(points[0]))
plane_normal /= np.linalg.norm(plane_normal)
# Project all points onto the plane
projected_points = [self.projectPointToPlane(point, plane_origin, plane_normal) for point in points]
FCPoints = [FreeCAD.Vector(x,y,z) for x,y,z in projected_points]
return FCPoints
def flattenPoints(self, pts, align_plane):
""" project points to align_plane.
pts is list of Part.Vertex objects
align_plane is part::plane object or
can be any object with a face (face1 will be used)
returns: new list of Part.Vertex objects on the plane"""
plane = align_plane.Shape.Faces[0]
normal = plane.normalAt(0,0)
base = align_plane.Shape.Vertexes[0].Point
verts = []
flatPts = [] #eliminate duplicate points
pb = gu.MRProgress()
pb.makeProgressBar(len(pts),buttonText = "Cancel Phase1/2",tooltip="Cancel projecting points to plane")
for p in pts:
fpt = p.Point.projectToPlane(base,normal)
if not self.hasPoint(fpt,flatPts,epsilon):
flatPts.append(fpt)
if pb.isCanceled():
FreeCAD.Console.PrintWarning("Phase 1 / 2 canceled, object may be incomplete.\n")
break
pb.killProgressBar()
pb.makeProgressBar(len(flatPts),"Cancel Phase2/2")
for p in flatPts:
verts.append(Part.Vertex(p))
if pb.isCanceled():
FreeCAD.Console.PrintWarning("Phase 2 / 2 canceled, object may be incomplete.\n")
break
pb.killProgressBar()
return verts
def nearestPoint(self, pt, pts, exclude, skipOne = False):
""" nearestPoint(pt, pts, exclude)
pt is a vector, pts a list of vectors
exclude is a list of vectors to exclude from process
return nearest point to pt in pts and not in exclude
if skipOne is true, return 2nd closest point"""
if len(pts) == 0: #should never happen
raise Exception("MeshRemodel GeomUtils Error: nearestPoint() pts length = 0\n")
nearest = pts[0]
nextNearest = nearest
d = 10**100
for p in pts:
if p in exclude:
continue
dis = self.dist(pt, p)
if dis < d:
d = dis
nextNearest = nearest
nearest = p
return nearest if not skipOne else nextNearest
def isColinear(self,A,B,C):
""" isColinear(A, B, C)
determine whether vectors A,B,C are colinear """
return DraftVecUtils.isColinear([A,B,C])
def incenter(A,B,C):
""" incenter(A, B, C)
return incenter (vector) of triangle at vectors A,B,C
incenter is center of circle fitting inside the triangle
tangent to all 3 sides
raises exception if A,B,C are colinear
"""
if self.isColinear(A,B,C):
raise Exception("MeshRemodel Error: incenter() A,B,C are colinear")
Ax,Ay,Az = A[0],A[1],A[2]
Bx,By,Bz = B[0],B[1],B[2]
Cx,Cy,Cz = C[0],C[1],C[2]
a = self.dist(B,C)
b = self.dist(C,A)
c = self.dist(A,B)
s = a+b+c
Ix = (a*Ax+b*Bx+c*Cx)/s
Iy = (a*Ay+b*By+c*Cy)/s
Iz = (a*Az+b*Bz+c*Cz)/s
I = FreeCAD.Base.Vector(Ix,Iy,Iz)
return I
def inradius(A,B,C):
""" inradius(A, B, C)
return inradius of triangle A,B,C
this is radius of incircle, the circle that
fits inside the triangle, tangent to all 3 sides
"""
return self.dist(A, self.incenter(A,B,C))
#python code below was adapted from this javascript code
#from here: https://gamedev.stackexchange.com/questions/60630/how-do-i-find-the-circumcenter-of-a-triangle-in-3d
#in a question answered by user greenthings
#function circumcenter(A,B,C) {
# var z = crossprod(subv(C,B),subv(A,B));
# var a=vlen(subv(A,B)),b=vlen(subv(B,C)),c=vlen(subv(C,A));
# var r = ((b*b + c*c - a*a)/(2*b*c)) * outeradius(a,b,c);
# return addv(midpoint(A,B),multv(normaliz(crossprod(subv(A,B),z)),r));
#}
#function outeradius(a,b,c) { /// 3 lens
# return (a*b*c) / (4*sss_area(a,b,c));
#}
#function sss_area(a,b,c) {
# var sp = (a+b+c)*0.5;
# return Math.sqrt(sp*(sp-a)*(sp-b)*(sp-c));
# //semi perimeter
#}
def circumcenter(self,A,B,C):
""" circumcenter(A, B, C)
return the circumcenter of triangle A,B,C
the circumcenter is the circle that passes through
all 3 of the triangle's vertices
raises exception if A,B,C are colinear
"""
if self.isColinear(A,B,C):
raise Exception("MeshRemodel Error: circumcenter() A,B,C are colinear")
z = C.sub(B).cross(A.sub(B))
a = A.sub(B).Length
b = B.sub(C).Length
c = C.sub(A).Length
r = ((b*b + c*c - a*a)/(2*b*c)) * self.outerradius(a,b,c)
return A.sub(B).cross(z).normalize().multiply(r).add(self.midpoint(A,B))
def outerradius(self, a, b, c):
""" helper for circumcenter()"""
return (a*b*c) / (4*self.sss_area(a,b,c))
def sss_area(self,a,b,c): #semiperimeter
""" helper for circumcenter()"""
sp = (a+b+c)*0.5;
return math.sqrt(sp*(sp-a)*(sp-b)*(sp-c))
def circumradius(self, A,B,C):
""" circumradius(A, B, C)
returns the radius of circumcircle of triangle A,B,C
A,B,C are vectors
the circumcircle is the circle passing through A, B, and C
"""
return self.dist(A, self.circumcenter(A,B,C))
gu = MeshRemodelGeomUtils()
#######################################################################################
# Settings
class MeshRemodelSettingsCommandClass(object):
"""Settings"""
def __init__(self):
pass
def GetResources(self):
return {'Pixmap' : os.path.join( iconPath , 'Settings.svg') , # the name of an icon file available in the resources
'MenuText': "&Settings" ,
'ToolTip' : "Workbench settings dialog"}
def Activated(self):
doc = FreeCAD.ActiveDocument
from PySide import QtGui
window = QtGui.QApplication.activeWindow()
pg = FreeCAD.ParamGet("User parameter:Plugins/MeshRemodel")
pg.RemInt("SketchRadiusPrecision") #no longer used
keep = pg.GetBool('KeepToolbar',True)
ask = pg.GetBool("AskToolbar",True)
point_size = pg.GetFloat("PointSize", 4.0)
line_width = pg.GetFloat("LineWidth", 5.0)
checkUpdates = pg.GetBool("CheckForUpdates", True)
pg.SetBool("CheckForUpdates", checkUpdates)
coplanar_tol = pg.GetFloat("CoplanarTolerance",.01)
wireframe_tol = pg.GetFloat("WireFrameTolerance",.01)
#items 0 = keep tb active
#items 1 = do not keep active
#items 2 = ask about toolbar
#items 3 = do not ask about toolbar
#items 4 = check for updates
#items 5 = do not check for updates
#items 6 = change point size
#items 7 = change line width
#items 8 = change coplanar tolerance
#items 9 = wireframe tolerance
#items 10 = cancel
items=[("","*")[keep]+"Keep the toolbar active", #0
("","*")[not keep]+"Do not keep the toolbar active", #1
("","*")[ask]+"Ask about toolbar", #2
("","*")[not ask]+"Do not ask about toolbar", #3
("","*")[checkUpdates]+"Check for updates", #4
("","*")[not checkUpdates]+"Do not check for updates", #5
"Change point size ("+str(point_size)+")", #6
"Change line width ("+str(line_width)+")", #7
"Change coplanar tolerance ("+str(coplanar_tol)+")", #8
"Change wireframe tolerance("+str(wireframe_tol)+")", #9
"Cancel" #10
]
item,ok = QtGui.QInputDialog.getItem(window,'Mesh Remodel v'+__version__,'Settings\n\nSelect the settings option\n',items,0,False,windowFlags)
if ok and item == items[-1]:
return
elif ok and item == items[0]:
keep = True
pg.SetBool('KeepToolbar', keep)
elif ok and item == items[1]:
keep = False
pg.SetBool('KeepToolbar', keep)
elif ok and item == items[2]:
ask = True
pg.SetBool("AskToolbar", ask)
elif ok and item == items[3]:
ask = False
pg.SetBool("AskToolbar", ask)
elif ok and item == items[4]:
checkUpdates = True
pg.SetBool("CheckForUpdates", True)
elif ok and item == items[5]:
checkUpdates = False
pg.SetBool("CheckForUpdates", False)
elif ok and item == items[6]:
new_point_size,ok = QtGui.QInputDialog.getDouble(window,"Point size", "Enter point size", point_size,1,50,2)
if ok:
pg.SetFloat("PointSize", new_point_size)
elif ok and item == items[7]:
new_line_width,ok = QtGui.QInputDialog.getDouble(window,"Line width", "Enter line width", line_width,1,50,2)
if ok:
pg.SetFloat("LineWidth", new_line_width)
elif ok and item == items[8]:
new_coplanar_tol, ok = QtGui.QInputDialog.getDouble(window,"Coplanar tolerance", "Enter coplanar tolerance\n(Used when creating coplanar points. Increase if some points are missing.)", coplanar_tol,.0000001,1,8)
if ok:
pg.SetFloat("CoplanarTolerance", new_coplanar_tol)
elif ok and item == items[9]:
new_wireframe_tol, ok = QtGui.QInputDialog.getDouble(window,"Wireframe tolerance", "Enter wireframe tolerance\n(Used when creating wireframes to check if 2 points are the same.)", wireframe_tol,.0000001,1,8)
if ok:
pg.SetFloat("WireFrameTolerance", new_wireframe_tol)
return
def IsActive(self):
return True
#end settings class
####################################################################################
# Create the Mesh Remodel Points Object
class PointsObject:
"""Part::FeaturePython object to serve as proxy for mesh object so we can have
selectable points to work with"""
def __init__(self, obj, meshObj=None, className="PointsObject"):
obj.Proxy = self
obj.addProperty("App::PropertyLink","Source",className,"Source mesh document object").Source = meshObj
obj.addProperty("App::PropertyString", "OriginalDisplayMode",className,\
"Used to restore mesh to original display mode upon deleting points object").OriginalDisplayMode=\
meshObj.ViewObject.DisplayMode if meshObj else "Shaded"
obj.addProperty("App::PropertyBool", "OriginalSelectable", className, \
"Used to restore mesh to original Selectable status after deleting points object")\
.OriginalSelectable = meshObj.ViewObject.Selectable if meshObj else True
obj.setEditorMode("OriginalDisplayMode", 2) #hidden
obj.setEditorMode("OriginalSelectable", 2)
obj.addProperty("App::PropertyBool","FlatLines",className,\
"Whether to show mesh object in Flat Lines mode").FlatLines = True
obj.addProperty("App::PropertyBool","OneSideLighting",className,\
"Whether to set mesh object Lighting to 'One side'").OneSideLighting = True
obj.addProperty("App::PropertyFloat","PointSize", className,\
"Size of the points in pixels, changing also changes value in settings"\
).PointSize=self.PointSize
obj.addProperty("App::PropertyInteger","Transparency",className,\
"Transparency of Source object").Transparency = 25
obj.addProperty("App::PropertyBool", "Selectable", className, \
"Toggle to false to make the mesh object non-selectable").Selectable = False
@property
def PointSize(self):
"""manage parameter"""
pg = FreeCAD.ParamGet("User parameter:Plugins/MeshRemodel")
point_size = pg.GetFloat("PointSize",4.0)
return point_size
@PointSize.setter
def PointSize(self, psize):
"""manager parameter"""
pg = FreeCAD.ParamGet("User parameter:Plugins/MeshRemodel")
pg.SetFloat("PointSize", psize)
def onChanged(self, fp, prop):
if prop == "OneSideLighting" and fp.Source != None:
if fp.OneSideLighting:
fp.Source.ViewObject.Lighting = "One side"
else:
fp.Source.ViewObject.Lighting = "Two side"
elif prop == "FlatLines" and fp.Source != None:
if fp.FlatLines:
fp.Source.ViewObject.DisplayMode = "Flat Lines"
else:
fp.Source.ViewObject.DisplayMode = "Shaded"
elif prop == "PointSize":
fp.ViewObject.PointSize = fp.PointSize
self.PointSize = fp.PointSize
elif prop == "Selectable":
if hasattr(fp,"Source"):
fp.Source.ViewObject.Selectable = fp.Selectable
def execute(self, fp):
if not fp.Source:
fp.Shape = Part.Shape()
return
doc = fp.Document
pts=[]
if hasattr(fp.Source,"Mesh"):
meshpts =fp.Source.Mesh.Points
for m in meshpts:
p = Part.Point(m.Vector)
pts.append(p.toShape())
#print(f"pts = {pts}")
fp.Shape = Part.makeCompound(pts)
fp.ViewObject.PointSize = fp.PointSize
fp.Source.ViewObject.Transparency = fp.Transparency
def refresh(self, fp):
"""when the mesh changes we don't always get the usual touched notification,
such as when a point is moved or a facet is added. This is good because if
a point is accidentally removed when removing facets the point structure will
still be there in the points object proxy, at least until the user manually
refreshes via this function
"""
if not fp.Source:
return
fp.Source.touch()
fp.Document.openTransaction("Recompute points object")
fp.Document.recompute()
fp.Document.commitTransaction()
def evaluate(self, fp):
"""evaluate the Source object in mesh workbench"""
curWB = Gui.activeWorkbench().name()
Gui.activateWorkbench("MeshWorkbench")
Gui.activateWorkbench(curWB)
Gui.Selection.clearSelection()
Gui.Selection.addSelection(fp.Source)
Gui.runCommand("Mesh_Evaluation", 0)
def harmonizeNormals(self, fp):
"""harmonize normals of source object"""
copy = fp.Source.Mesh.copy()
copy.rebuildNeighbourHood()
copy.fixIndices()
copy.harmonizeNormals()
fp.Document.openTransaction("Harmonize normals")
fp.Source.Mesh = copy
fp.Document.commitTransaction()
def flipNormals(self, fp):
"""flip the normals of the source mesh object"""
copy = fp.Source.Mesh.copy()
copy.flipNormals()
fp.Document.openTransaction("Flip normals")
fp.Source.Mesh = copy
fp.Document.commitTransaction()
class PointsObjectVP:
"""view provider for PointsObject object"""
def __init__(self, vobj):
vobj.Proxy = self
def getIcon(self):
return os.path.join( iconPath , 'CreatePointsObject.svg')
def attach(self, vobj):
self.Object = vobj.Object
def claimChildren(self):
return [self.Object.Source]
def setupContextMenu(self, vobj, menu):
refresh_action = menu.addAction(f"Recompute {vobj.Object.Label}")
refresh_action.triggered.connect(lambda: vobj.Object.Proxy.refresh(vobj.Object))
evaluate_action = menu.addAction(f"Evaluate {vobj.Object.Source.Label} for defects")
evaluate_action.triggered.connect(lambda: vobj.Object.Proxy.evaluate(vobj.Object))
harmonize_action = menu.addAction(f"Harmonize Normals")
harmonize_action.triggered.connect(lambda: vobj.Object.Proxy.harmonizeNormals(vobj.Object))
flip_action = menu.addAction(f"Flip Normals")
flip_action.triggered.connect(lambda: vobj.Object.Proxy.flipNormals(vobj.Object))
def onDelete(self, vobj, subelements):
vobj.Object.Source.ViewObject.DisplayMode = vobj.Object.OriginalDisplayMode
vobj.Object.Source.ViewObject.Selectable = vobj.Object.OriginalSelectable
return True
def setEdit(self, vobj, modNum):
pass
def __getstate__(self):
'''When saving the document this object gets stored using Python's json module.\
Since we have some un-serializable parts here -- the Coin stuff -- we must define this method\
to return a tuple of all serializable objects or None.'''
return {"name": self.Object.Name}
def __setstate__(self,state):
'''When restoring the serialized object from document we have the chance to set some internals here.\
Since no data were serialized nothing needs to be done here.'''
self.Object = FreeCAD.ActiveDocument.getObject(state["name"])
return None
class MeshRemodelCreatePointsObjectCommandClass(object):
"""Create Points Object command"""
def __init__(self):
self.mesh = None
def GetResources(self):
return {'Pixmap' : os.path.join( iconPath , 'CreatePointsObject.svg') ,
'MenuText': "Create points &object" ,
'ToolTip' :
"""Create a parametric PointsObject linked to the selected mesh object. The points
object serves as a proxy for the mesh object. We can easily select the points of
the points object whereas selecting directly the points of a mesh object is not
supported in FreeCAD. See also the WireFrame object, which serves a similar role,
but that also has selectable edges that can be used in conjunction with the add or
remove facet tool.
The advantage of the points object over the wireframe object is it is much faster
to recompute when working with complex meshes with many points and facets. Also,
the way the WireFrame selection of edges works is the 2 vertices of the edge are
added to the points list kept in memory, but the order the vertices are added is
undefined, meaning you have less control over the order of selection for the vertices
when using the wireframe edge selection for adding multiple facets in one go. For
that operation it is highly recommended to select the vertices.
Tip: Select the vertices in counter-clockwise fashion to get the facet oriented
with the normal side outward when adding new facets to a mesh object.
"""}
def Activated(self):
doc = self.mesh.Document
if hasattr(self.mesh,"Mesh"): #might be a points workbench object
gu.checkComponents(self.mesh.Mesh)
elif hasattr(self.mesh,"Points") and hasattr(self.mesh.Points,"Points"):
#for a points cloud we just create the old non-parametric object
meshpts = self.mesh.Points.Points
pts = []
for m in meshpts:
p = Part.Point(m)
pts.append(p.toShape())
doc.openTransaction("Create points object")
ptsobj = doc.addObject("Part::Feature","PointsObject")
ptsobj.Shape = Part.Compound(pts)
pg = FreeCAD.ParamGet("User parameter:Plugins/MeshRemodel")
point_size = pg.GetFloat("PointSize",4.0)
ptsobj.ViewObject.PointSize = point_size
self.mesh.ViewObject.Visibility = False
doc.commitTransaction()
#create new empty mesh
doc.openTransaction("Make empty mesh")
meshobj = doc.addObject("Mesh::Feature", self.mesh.Label)
meshobj.Mesh = Mesh.Mesh()
meshobj.ViewObject.DisplayMode = "Flat Lines"
meshobj.ViewObject.Lighting = "One side"
doc.commitTransaction()
return
doc.openTransaction("Create points object")
fp = doc.addObject("Part::FeaturePython","PointsObject")
PointsObject(fp, self.mesh)
PointsObjectVP(fp.ViewObject)
doc.commitTransaction()
doc.recompute()
return
def IsActive(self):
if not FreeCAD.ActiveDocument:
return False
sel = Gui.Selection.getSelection()
if len(sel) == 0:
return False
if not bool(sel[0].isDerivedFrom("Mesh::Feature") or sel[0].isDerivedFrom("Points::Feature")):
return False
self.mesh = sel[0]
return True
# end create points class
####################################################################################
# Create the Mesh Remodel WireFrame Object
class WireFrameObject(PointsObject):
def __init__(self, obj, meshObj, className):
super(WireFrameObject, self).__init__(obj, meshObj, className)
obj.FlatLines = False
def execute(self, fp):
if not fp.Source:
return
mesh = fp.Source.Mesh.copy()
lines = []
for facet in mesh.Facets:
pt1 = FreeCAD.Vector(facet.Points[0])
pt2 = FreeCAD.Vector(facet.Points[1])
pt3 = FreeCAD.Vector(facet.Points[2])
try:
line1 = Part.LineSegment(pt1, pt2).toShape()
line2 = Part.LineSegment(pt2, pt3).toShape()
line3 = Part.LineSegment(pt3, pt1).toShape()
lines.extend([line1, line2, line3])
except:
pass
# this works, but takes too long, and if we multiFuse
# then that resolves the self-intersections, anyway
# if not gu.hasLine(line1, lines, 1e-6):
# lines.append(line1)
# if not gu.hasLine(line2, lines, 1e-6):
# lines.append(line2)
# if not gu.hasLine(line3, lines, 1e-6):
# lines.append(line3)
if len(lines) > 1 and len(lines) < 10000:
fp.Shape = lines[0].multiFuse(lines[1:])
elif len(lines) > 1 and len(lines) > 10000:
FreeCAD.Console.PrintWarning(\
"""Compounding WireFrame rather than fusing since there are more than 10,000 edges.
""")
fp.Shape = Part.Compound(lines)
else:
fp.Shape = Part.Shape()
class WireFrameObjectVP(PointsObjectVP):
def __init__(self, vobj):
super(WireFrameObjectVP, self).__init__(vobj)
def getIcon(self):
return os.path.join( iconPath , 'CreateWireFrameObject.svg')
class MeshRemodelCreateWireFrameObjectCommandClass(object):
"""Create WireFrame Object command"""
def __init__(self):
self.mesh = None
self.pb = None
self.btn = None
self.bar = None
self.bCanceled = False
def GetResources(self):
return {'Pixmap' : os.path.join( iconPath , 'CreateWireFrameObject.svg') ,
'MenuText': "Create Wire&Frame object" ,
'ToolTip' : \
"""Create a parametric WireFrame object. The wireframe will be bound to the mesh
object and can be used as a proxy for the mesh object's edges and vertices, which
can be selected for use with the various mesh editing tools in MeshRemodel:
Add or remove facet(s)
Move point
Remove point
Note that the wire frame object does not automatically recompute when changes are
made to the underlying mesh object. You can do a manual recompute via the wire frame
object's context menu. Recomputing can take a long time depending on the complexity
of the mesh and it can also be useful to have the points and edges available after
removing them from the mesh object in order to add them back as a means of curing
defects.
"""}
def Activated(self):
gu.checkComponents(self.mesh.Mesh)
doc = self.mesh.Document
doc.openTransaction("Create WireFrame object")
fp = doc.addObject("Part::FeaturePython","WireFrameObject")
WireFrameObject(fp, self.mesh,"WireFrameObject")
WireFrameObjectVP(fp.ViewObject)
doc.commitTransaction()
doc.recompute()
return
def IsActive(self):
if not FreeCAD.ActiveDocument:
return False
sel = Gui.Selection.getSelection()
if len(sel) == 0:
return False
if not sel[0].isDerivedFrom("Mesh::Feature"):
return False
self.mesh = sel[0]
return True
# end create WireFrame class
################################################################################
#MeshBoundaryWires
class MeshRemodelMeshBoundaryWiresCommandClass(object):
def __init__(self):
self.mesh = None
def GetResources(self):
return {'Pixmap' : os.path.join( iconPath , 'MeshBoundaryWires.svg'),
'MenuText': "Makes boundary wire objects from meshes with holes in them" ,
'ToolTip' : \
"""Makes boundary wire objects from meshes with holes in them. The wires produced
are not parametric and might or might not be planar. A mesh without any holes,
meaning no missing facets, will not produce any wires.
This tool can be used to detect holes that might not be easily visible upon brief
inspection. Can also aid in diagnosing otherwise difficult to find problem areas,
such as 2 points in very close proximity that are causing self-intersections.
If you have trimmed a mesh with a plane in Mesh workbench, then this can help to
fill the hole that was created by that process.
If a planar wire can be produced, then a mesh face will also be created from it
and added as a new document object. You can merge the face with the mesh in the
Mesh workbench. After merging use the analyze, evaluate, and repair tool to remove
the duplicated points and to check for any additional defects that might exist.
Shift+Click to attempt to make faces out of nonplanar wires. (This can sometimes
take a long time, so save your work first in case you have to force restart.)
"""}
def Activated(self):
copy = self.mesh.Mesh.copy()
wires = MeshPart.wireFromMesh(copy)
FreeCAD.Console.PrintMessage(f"MeshRemodel: {len(wires)} wires created\n")
doc = self.mesh.Document
modifiers = QtGui.QApplication.keyboardModifiers()
if modifiers & QtCore.Qt.ShiftModifier:
makeFilledFaces = True
else:
makeFilledFaces = False
if not wires:
return
doc.openTransaction("Mesh boundary wires")
for idx,wire in enumerate(wires):
FreeCAD.Console.PrintMessage(f"Making face from wire {idx+1} of {len(wires)}\n")
FreeCADGui.updateGui()
obj = doc.addObject("Part::Feature", f"{self.mesh.Label}_BoundaryWire")
obj.Shape = wire
plane = wire.findPlane()
face = None
if plane:
face = Part.makeFace(wire,"Part::FaceMakerBullseye")
elif makeFilledFaces:
try:
face = Part.makeFilledFace(wire.Edges)
except:
face = None
else:
FreeCAD.Console.PrintMessage(f"skipping wire {idx+1} of {len(wires)} because it is nonplanar, Shift+CLick to force trying to make filled face (might take a long time, so save your work first.)\n")
if face:
mface = MeshPart.meshFromShape(face, 0.25, 50)
mobj = doc.addObject("Mesh::Feature",f"{self.mesh.Label}_MeshFace")
mobj.Mesh = mface
doc.commitTransaction()
doc.recompute()
FreeCAD.Console.PrintMessage("Done with Boundary Wires command\n")