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Ability to use more than 8 colour palettes in dialogue boxes. #145

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chrcoluk opened this issue Jun 30, 2022 · 3 comments
Open

Ability to use more than 8 colour palettes in dialogue boxes. #145

chrcoluk opened this issue Jun 30, 2022 · 3 comments
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@chrcoluk
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chrcoluk commented Jun 30, 2022

The game supports more than 8 colour palettes They just not populated by default for usfont, if support was added in makou reactor it would mean supporting extra icons to be used in field text such as mini avatars or controller icons would be easier, is it possible to implement a variable for them if one doesnt already exist?

@myst6re
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myst6re commented Jun 30, 2022

Sorry I'm not sure to follow what you ask, also I am not aware of this "more than 8 colours" thing in usfont. Can you elaborate?

@chrcoluk
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chrcoluk commented Jun 30, 2022

Yeah sure, there is the palette id at end of each menu texture e.g. usfont_a_h_00
So e.g. 02 is blue and 04 is red, the existing colours use 0,2,4,6,8,10,12,14.

But unused is odd numbers like 1,3,5,7,9,11 and 13.

I was hoping if its possible to make it so any symbol or character typed into makou reactor could be made to use any of those odd numbered palettes.

@Tsunamods
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Sounds like a good idea. I was thinking of adding bold fonts into echo-s and this might allow me to do that

@myst6re myst6re added the feature label Sep 4, 2022
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