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editobjdialog.hpp
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#ifndef EDITOBJDIALOG_HPP
#define EDITOBJDIALOG_HPP
#include "vec.hpp"
#include <QDialog>
#include <QGLWidget>
namespace Ui {
class EditObjDialog;
}
class EditObjDialog : public QDialog {
Q_OBJECT
public:
explicit EditObjDialog(QWidget *parent = 0);
~EditObjDialog();
std::vector<GLfloat> *mpObjVertices;
private:
void setUpEditObjDialog();
void createConnections();
Vec3f findCenter();
Ui::EditObjDialog *ui;
std::vector<GLfloat> mObjVerticesInitPos;
int mPrevXShift;
int mPrevYShift;
int mPrevZShift;
float mPrevScale;
int mPrevXRotate;
int mPrevYRotate;
int mPrevZRotate;
private slots:
void translateXVal(int state);
void translateYVal(int state);
void translateZVal(int state);
void scale(int state);
void sliderReleased();
void sliderPressed();
void rotateX(int state);
void rotateY(int state);
void rotateZ(int state);
signals:
void objectEdited();
};
#endif // EDITOBJDIALOG_HPP