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objvertexsystem.cpp
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#include "objvertexsystem.hpp"
ObjVertexSystem::ObjVertexSystem() { }
float ObjVertexSystem::determinant4x4(const Vec4f& v0, const Vec4f& v1,
const Vec4f& v2, const Vec4f& v3)
{
float det = v0[3]*v1[2]*v2[1]*v3[0] - v0[2]*v1[3]*v2[1]*v3[0] -
v0[3]*v1[1]*v2[2]*v3[0] + v0[1]*v1[3]*v2[2]*v3[0] +
v0[2]*v1[1]*v2[3]*v3[0] - v0[1]*v1[2]*v2[3]*v3[0] -
v0[3]*v1[2]*v2[0]*v3[1] + v0[2]*v1[3]*v2[0]*v3[1] +
v0[3]*v1[0]*v2[2]*v3[1] - v0[0]*v1[3]*v2[2]*v3[1] -
v0[2]*v1[0]*v2[3]*v3[1] + v0[0]*v1[2]*v2[3]*v3[1] +
v0[3]*v1[1]*v2[0]*v3[2] - v0[1]*v1[3]*v2[0]*v3[2] -
v0[3]*v1[0]*v2[1]*v3[2] + v0[0]*v1[3]*v2[1]*v3[2] +
v0[1]*v1[0]*v2[3]*v3[2] - v0[0]*v1[1]*v2[3]*v3[2] -
v0[2]*v1[1]*v2[0]*v3[3] + v0[1]*v1[2]*v2[0]*v3[3] +
v0[2]*v1[0]*v2[1]*v3[3] - v0[0]*v1[2]*v2[1]*v3[3] -
v0[1]*v1[0]*v2[2]*v3[3] + v0[0]*v1[1]*v2[2]*v3[3];
return det;
}
Vec4f ObjVertexSystem::calcBarycentricCoords(const Vec3f& p,
const std::vector<Vec3f>& tetVertices)
{
Vec4f p0(p[0], p[1], p[2], 1.f);
Vec4f v0(tetVertices[0][0], tetVertices[0][1], tetVertices[0][2], 1.f);
Vec4f v1(tetVertices[1][0], tetVertices[1][1], tetVertices[1][2], 1.f);
Vec4f v2(tetVertices[2][0], tetVertices[2][1], tetVertices[2][2], 1.f);
Vec4f v3(tetVertices[3][0], tetVertices[3][1], tetVertices[3][2], 1.f);
auto det0 = determinant4x4(v0, v1, v2, v3);
auto det1 = determinant4x4(p0, v1, v2, v3);
auto det2 = determinant4x4(v0, p0, v2, v3);
auto det3 = determinant4x4(v0, v1, p0, v3);
auto det4 = determinant4x4(v0, v1, v2, p0);
return Vec4f((det1/det0), (det2/det0), (det3/det0), (det4/det0));
}
bool ObjVertexSystem::checkPointInTet(const Vec3f& p,
const std::vector<Vec3f>& tetVertices)
{
Vec4f p0(p[0], p[1], p[2], 1.f);
Vec4f v0(tetVertices[0][0], tetVertices[0][1], tetVertices[0][2], 1.f);
Vec4f v1(tetVertices[1][0], tetVertices[1][1], tetVertices[1][2], 1.f);
Vec4f v2(tetVertices[2][0], tetVertices[2][1], tetVertices[2][2], 1.f);
Vec4f v3(tetVertices[3][0], tetVertices[3][1], tetVertices[3][2], 1.f);
auto det0 = determinant4x4(v0, v1, v2, v3);
auto det1 = determinant4x4(p0, v1, v2, v3);
auto det2 = determinant4x4(v0, p0, v2, v3);
auto det3 = determinant4x4(v0, v1, p0, v3);
auto det4 = determinant4x4(v0, v1, v2, p0);
if (std::abs(det0) > 1e-6)
{
if (det0 < 0)
{
if ((det1 < 0) && (det2 < 0) && (det3 < 0) && (det4 < 0))
{
return true;
}
}
if (det0 > 0)
{
if ((det1 > 0) && (det2 > 0) && (det3 > 0) && (det4 > 0))
{
return true;
}
}
}
return false;
}
int ObjVertexSystem::findTetNumber(const Vec3f& vert)
{
for (auto it = mpTets->begin(); it != mpTets->end(); ++it)
{
std::vector<Vec3f> tetVertices = {(*mpVertices)[(*it)[0]],
(*mpVertices)[(*it)[1]],
(*mpVertices)[(*it)[2]],
(*mpVertices)[(*it)[3]]};
if (checkPointInTet(vert, tetVertices)) {
return (it - mpTets->begin());
}
}
// error: no matching tet found
return -1;
}
void ObjVertexSystem::initObjVertexSystem()
{
mTetNumbers.clear();
mBarycentricCoords.clear();
auto objVertSz = mpObjVertices->size()/3;
if (objVertSz == 0) {
return;
}
for (unsigned i = 0; i < objVertSz; ++i) {
auto vert = Vec3f((*mpObjVertices)[3*i], (*mpObjVertices)[3*i+1],
(*mpObjVertices)[3*i+2]);
auto tetNumber = findTetNumber(vert);
// keep all vertices in tets
tetNumber = tetNumber < 0 ? 0 : tetNumber;
mTetNumbers.push_back(tetNumber);
mBarycentricCoords.push_back(calcBarycentricCoords(vert,
getTetVertices(tetNumber)));
}
}
std::vector<Vec3f> ObjVertexSystem::getTetVertices(int tetNumber)
{
if (tetNumber < 0) {
return std::vector<Vec3f>();
}
std::vector<Vec3f> tetVertices = {(*mpVertices)[(*mpTets)[tetNumber][0]],
(*mpVertices)[(*mpTets)[tetNumber][1]],
(*mpVertices)[(*mpTets)[tetNumber][2]],
(*mpVertices)[(*mpTets)[tetNumber][3]]};
return tetVertices;
}
void ObjVertexSystem::updateSystem()
{
auto objVertSz = mpObjVertices->size()/3;
for (unsigned i = 0; i < objVertSz; ++i) {
auto barycentricCoords = mBarycentricCoords[i];
auto tetNumber = mTetNumbers[i];
auto vert = calcGlobalCoords(barycentricCoords, tetNumber);
// update obj vertices for displaying
(*mpObjVertices)[3*i] = vert[0];
(*mpObjVertices)[3*i+1] = vert[1];
(*mpObjVertices)[3*i+2] = vert[2];
}
}
Vec3f ObjVertexSystem::calcGlobalCoords(const Vec4f& barycentricCoords,
int tetNumber)
{
std::vector<Vec3f> tetVertices = getTetVertices(tetNumber);
Vec3f globalCoords = tetVertices[0]*barycentricCoords[0]
+ tetVertices[1]*barycentricCoords[1]
+ tetVertices[2]*barycentricCoords[2]
+ tetVertices[3]*barycentricCoords[3];
return globalCoords;
}