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Handle socket failures #2939
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## Description In order to handle supsension and exits on mobile. we need to rebind our UDP sockets when they break. This PR adds the ability to rebind the socket on errors, and does so automatically on known suspension errors for iOS. When reviewing this, please specifically look at the duration of lock holding, as this is the most sensitive part in this code. Some references for these errors - libevent/libevent#1031 - #2939 ### TODOs - [x] code cleanup - [x] testing on actual ios apps, to see if this actually fixes the issues - [ ] potentially handle port still being in use? this needs some more thoughts Closes #2939 ## Breaking Changes The overall API for `netmon::UdpSocket` has changed entirely, everything else is the same. ## Notes & open questions - I have tried putting this logic higher in the stack, but unfortunately that did not work out. - We might not want to infinitely rebind a socket if the same error happens over and over again, unclear how to handle this. ## Change checklist - [ ] Self-review. - [ ] Documentation updates following the [style guide](https://rust-lang.github.io/rfcs/1574-more-api-documentation-conventions.html#appendix-a-full-conventions-text), if relevant. - [ ] Tests if relevant. - [ ] All breaking changes documented. --------- Co-authored-by: Philipp Krüger <[email protected]>
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## Description In order to handle supsension and exits on mobile. we need to rebind our UDP sockets when they break. This PR adds the ability to rebind the socket on errors, and does so automatically on known suspension errors for iOS. When reviewing this, please specifically look at the duration of lock holding, as this is the most sensitive part in this code. Some references for these errors - libevent/libevent#1031 - n0-computer/iroh#2939 ### TODOs - [x] code cleanup - [x] testing on actual ios apps, to see if this actually fixes the issues - [ ] potentially handle port still being in use? this needs some more thoughts Closes #2939 ## Breaking Changes The overall API for `netmon::UdpSocket` has changed entirely, everything else is the same. ## Notes & open questions - I have tried putting this logic higher in the stack, but unfortunately that did not work out. - We might not want to infinitely rebind a socket if the same error happens over and over again, unclear how to handle this. ## Change checklist - [ ] Self-review. - [ ] Documentation updates following the [style guide](https://rust-lang.github.io/rfcs/1574-more-api-documentation-conventions.html#appendix-a-full-conventions-text), if relevant. - [ ] Tests if relevant. - [ ] All breaking changes documented. --------- Co-authored-by: Philipp Krüger <[email protected]>
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related: quinn-rs/quinn#2011
If the underlying socket for an
Endpoint
fails, theEndpoint
doesn't recover, with errors including:probe failed: Failed to send STUN request: StunIpv4: Broken pipe (os error 32)
tick: probes timed out
no successful probes in ProbeSet
sendmsg error: Os { code: 32, kind: BrokenPipe, message: \"Broken pipe\" }, Transmit: { destination: 155.47.212.61:52827, src_ip: None, ecn: None, len: 124, segment_size: None }
This was reproducible on iOS by suspending and resuming the app after creating an
Endpoint
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