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I'm not fully certain as to if this was overlooked or not. I could understand why it would be wanted, but a boolean toggle for this would make more sense in my opinion for those with the use case of wanting to balance hearts without punishing new players in a world.
In my testing I also noticed that the minimum health a player can have is 1 due to the attribute system in Minecraft, so let's just call that a feature.
The text was updated successfully, but these errors were encountered:
I'm not fully certain as to if this was overlooked or not. I could understand why it would be wanted, but a boolean toggle for this would make more sense in my opinion for those with the use case of wanting to balance hearts without punishing new players in a world.
In my testing I also noticed that the minimum health a player can have is 1 due to the attribute system in Minecraft, so let's just call that a feature.
The text was updated successfully, but these errors were encountered: