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joycontrol.py
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joycontrol.py
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#!/usr/bin/python
# coding: utf-8
# Logicool F310の裏面にあるX-D switchをDに設定するとTX2で認識する
# Logicool F710の場合は、X-D switchをDにして、正面の電源ボタン(Logicoolロゴのボタン)を押すとTX2で認識する
# roscore&
# python run_roscar.py
# python joycontrol.py
# https://www.pygame.org/docs/ref/joystick.html
import pygame
from lib.rostopic import RosTopicSetter
def map(x, in_min, in_max, out_min, out_max):
value = (x - in_min) * (out_max - out_min) // (in_max - in_min) + out_min
if value < out_min:
value = out_min
elif value > out_max:
value = out_max
return value
ros_topic_setter = RosTopicSetter()
speed = 0
steering_angle = 0
MAX_STEERING_ANGLE = 45
# Define some colors
BLACK = ( 0, 0, 0)
WHITE = ( 255, 255, 255)
# This is a simple class that will help us print to the screen
# It has nothing to do with the joysticks, just outputting the
# information.
class TextPrint:
def __init__(self):
self.reset()
self.font = pygame.font.Font(None, 20)
def pprint(self, screen, textString):
textBitmap = self.font.render(textString, True, BLACK)
screen.blit(textBitmap, [self.x, self.y])
self.y += self.line_height
def reset(self):
self.x = 10
self.y = 10
self.line_height = 15
def indent(self):
self.x += 10
def unindent(self):
self.x -= 10
pygame.init()
# Set the width and height of the screen [width,height]
size = [500, 700]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
#Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# Initialize the joysticks
pygame.joystick.init()
# Get ready to print
textPrint = TextPrint()
# -------- Main Program Loop -----------
while done==False:
# EVENT PROCESSING STEP
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
# Possible joystick actions: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION
if event.type == pygame.JOYBUTTONDOWN:
print("Joystick button pressed.")
if event.type == pygame.JOYBUTTONUP:
print("Joystick button released.")
# DRAWING STEP
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(WHITE)
textPrint.reset()
# Get count of joysticks
joystick_count = pygame.joystick.get_count()
textPrint.pprint(screen, "Number of joysticks: {}".format(joystick_count) )
textPrint.indent()
# For each joystick:
for i in range(joystick_count):
joystick = pygame.joystick.Joystick(i)
joystick.init()
textPrint.pprint(screen, "Joystick {}".format(i) )
textPrint.indent()
# Get the name from the OS for the controller/joystick
name = joystick.get_name()
textPrint.pprint(screen, "Joystick name: {}".format(name) )
# Usually axis run in pairs, up/down for one, and left/right for
# the other.
axes = joystick.get_numaxes()
textPrint.pprint(screen, "Number of axes: {}".format(axes) )
textPrint.indent()
for i in range( axes ):
axis = joystick.get_axis( i )
textPrint.pprint(screen, "Axis {} value: {:>6.3f}".format(i, axis) )
textPrint.unindent()
"""
Steering
axis(0): LEFT: <0, RIGHT: >0
STEERING: LEFT: <0, RIGHT: >0
"""
axis = joystick.get_axis(0)
steering_angle = map(axis, -1.0, 0.99, -1*MAX_STEERING_ANGLE, MAX_STEERING_ANGLE)
print("=============================")
print("steering_angle:{}".format(steering_angle))
ros_topic_setter.angle(int(steering_angle))
"""
Speed
axis(3): UP: <0, DOWN: >0
"""
axis = -1.0*joystick.get_axis(3)
speed = int(map(axis, -1.0, 0.99, -100, 100))
print("speed:{}".format(speed))
ros_topic_setter.motor(int(speed))
"""
Speed
axis(5): BRAKE: >-1.0
"""
"""
axis = joystick.get_axis(5)
print("axis:{}".format(axis))
if axis > -0.99:
speed = 0
ros_topic_setter.brake(True)
else:
ros_topic_setter.brake(False)
"""
buttons = joystick.get_numbuttons()
textPrint.pprint(screen, "Number of buttons: {}".format(buttons) )
textPrint.indent()
for i in range( buttons ):
button = joystick.get_button( i )
textPrint.pprint(screen, "Button {:>2} value: {}".format(i,button) )
textPrint.unindent()
# Hat switch. All or nothing for direction, not like joysticks.
# Value comes back in an array.
hats = joystick.get_numhats()
textPrint.pprint(screen, "Number of hats: {}".format(hats) )
textPrint.indent()
for i in range( hats ):
hat = joystick.get_hat( i )
textPrint.pprint(screen, "Hat {} value: {}".format(i, str(hat)) )
textPrint.unindent()
textPrint.unindent()
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Limit to 20 frames per second
clock.tick(20)
# Close the window and quit.
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
pygame.quit()