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Evolution factor effects (what spawns, what's the next threshold?) #12

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narc0tiq opened this issue Aug 21, 2015 · 5 comments
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@narc0tiq
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Via http://www.factorioforums.com/forum/viewtopic.php?p=102240#p102240

Two parts to this:

  • A list of what can spawn right now (e.g., at evolution 34%: Can spawn: Small biter, Small spitter, Medium biter), and;
  • The next spawn threshold (e.g., at 50%, Medium spitter will spawn)

Both should be optional and controlled by sensor settings, as in #13. Notably, this would be done as a separate sensor from the regular evolution factor one.

@narc0tiq narc0tiq changed the title Biter list (either as sensor, or as addition to the evolution_factor sensor) Evolution factor details Aug 22, 2015
@narc0tiq narc0tiq modified the milestones: 0.4, 0.5 Aug 28, 2015
@narc0tiq narc0tiq changed the title Evolution factor details Evolution factor effects (what spawns, what's the next threshold?) Sep 5, 2015
@narc0tiq
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narc0tiq commented Sep 9, 2015

Looks like it's not currently possible to query the spawner data from control.lua, feature request has been created: http://www.factorioforums.com/forum/viewtopic.php?f=28&t=16008.

For now, we'll stick to a static list and support only vanilla and bobenemies (because I won't be downloading things just to get spawn lists from them).

@jocker-il
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I'd also suggest, if possible, to have the sensor (or a temporary message - like in the campaign ) flash when ever the level changes.

@narc0tiq
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@sparr has offered to help out with this.

@sparr
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sparr commented Jun 27, 2016

Just want to check before I start on this, is the functionality/format in the original issue post a good description of how to present the info?

@narc0tiq
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It's a reasonable initial idea, but if it turns out to look better another
way, follow your vision.

On Tue, Jun 28, 2016, 00:00 sparr [email protected] wrote:

Just want to check before I start on this, is the functionality/format in
the original issue post a good description of how to present the info?


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@narc0tiq narc0tiq modified the milestone: 0.5 Aug 18, 2016
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