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Locale maintenance (ongoing) #23
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Aw, it didn't get auto-closed. Whatever. Thanks, Github. |
Actually, I think I just added some more work for you: I just did #19 and now there's another few lines of locale as per 8dc8ed5#diff-9bc0c6f72e984ae07c9fa22b62cfdb61. I don't intend to do a release of 0.4.2 yet, so there's time to bring the |
Figure we keep this issue open and update it whenever I add/change locale bits. That should help us keep track of things, right? |
And with b1a68c0, I just made those errors localizable. You should be able to grab http://dev.narc.ro/factorio/mod-packages/EvoGUI_0.4.2.zip for the latest indev version with all the code in place to actually display the new locale bits. |
sounds right, I agree :)
Figure we keep this issue open and update it whenever I add/change locale bits. That should help us keep track of things, right?— |
And with #20 also finished, there's even more new locale, yay. Those are two separate labels on the left and right of the update frequency text entry. I named them _left and _right so you can know which is which. I'm hoping that'll help. |
goes to show just how much experience you have in programing and how you think about things like RTL when brought to your attention ! thank you. I think you should join Factorio dev team and help them develop this game better ! now, please excuse me, I have some translation work to do... P.s. I've got the IRC open |
So I decided to swap the sides of the "update... ticks" line (so it will be true RTL) and this is what I got: yes I didn't translate ticks, because I don't have a word for it, but I did translate seconds - and it doesn't show... I don't know if you can make the text box dynamic in length FYI - the info.json file doesn't have "mod name" & "version" info set - don't know if that's on purpose or not |
At a guess, it doesn't like the Also, I think the best possible translation for 'ticks' is "game updates".
Sure it does, it's just relying on the Makefile (https://github.com/narc0tiq/factorio-mod-makefile) to fill them in when one makes a build. That's why I recommended using the build from http://dev.narc.ro/factorio/mod-packages/. |
Isn't "ticks" a time unit in that regard ? Let's try a phrasing more like "60 ticks is 1 second"I will try that and see how it looks |
Sure, it's a time unit. At |
It's starting to make sense to me now, all the talk about those fps/ups numbers... Thanks for clearing that information for me. Can I assume "sensor.player.locations.offline_fragment" value is displayed next to the name of an offline player ? FYI - very good job with the MP player information. I can't wait to start using it ! Do want to know if all players have to have the mod installed ? Sent from Samsung Mobile -------- Original message -------- From: narc0tiq [email protected] Date:11/09/2015 06:50 (GMT+02:00) To: narc0tiq/evoGUI [email protected] Cc: "The JoCKeR (IL)" [email protected] Subject: Re: [evoGUI] Hebrew locale maintenance (#23) — |
You're very welcome! 👍
Yes, exactly. It's also done in a way that if Factorio knew how to do that, it could join the fragments right-to-left, so it'll hopefully be forward-compatible with that mythical future Hebrew-supporting Factorio.
Yes, and that's true for all mods, actually. It's not currently possible to make a Factorio mod that can be installed only on one peer. Scenarios can kind of do it -- they only need to exist on the computer that creates the world -- but they, of course, can't be updated after the world is created. |
Translated: - sensor.evolution_factor.settings.title - sensor.evolution_factor.settings.extra_precision - sensor.play_time.single_day_fragment - sensor.play_time.multi_day_fragment - sensor.play_time.settings.title - sensor.play_time.settings.show_days - sensor.play_time.settings.show_seconds - sensor.player_locations.offline_fragment - settings.sensors_frame.title Updated translation for: - settings.core_settings.title - settings.core_settings.update_freq_left - settings.core_settings.update_freq_right
I just added some new commits with more new locale, as seen at 303860...70d5188#diff-9bc0c6f72e984ae07c9fa22b62cfdb61. The kill count format has the order such that |
Just to update this issue, as you suggested - I've translated the kill counter fragments as per your last post. |
Includes version bump to v0.4.8. Attn: #23: more locale
added: * sensor.player_locations.local_player
Changed: * err_needplayername * err_nosuchplayer * err_noplayerdata * err_nosensorcaption * err_nosensorfound - added a line space to line 24 (to be in-line with EN version of file for easy compare in Notepad ++
I think error messages should have english text with the local text so all that see it in error reports can understand what the error is... This specific PR has lines 80 and above fixed to include english with hebrew
I've forked your repo. and am working on the Hebrew translation we discussed. I will make a pull request later :)
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