You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Oct 22, 2024. It is now read-only.
When a value like biter evolution changes by a large amount, it would be very good to annoy the player about it. This can be as simple as changing the draw color to red (or alternating white and red), or as complex as showing a popup in the middle of the screen for a second or two.
This requires configuration (issue #6), to determine which values we care about, how much change constitutes a "big" change (e.g., 0.4% in 10 seconds), and how we want the value highlighted.
The text was updated successfully, but these errors were encountered:
Source (see bottom of post).
When a value like biter evolution changes by a large amount, it would be very good to annoy the player about it. This can be as simple as changing the draw color to red (or alternating white and red), or as complex as showing a popup in the middle of the screen for a second or two.
This requires configuration (issue #6), to determine which values we care about, how much change constitutes a "big" change (e.g., 0.4% in 10 seconds), and how we want the value highlighted.
The text was updated successfully, but these errors were encountered: