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transform_rotation.rs
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transform_rotation.rs
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use bevy::prelude::*;
use bevy_inspector_egui::{prelude::*, quick::ResourceInspectorPlugin};
use bevy_tweening::{lens::*, *};
fn main() {
App::default()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "TransformRotationLens".to_string(),
resolution: (1400., 600.).into(),
present_mode: bevy::window::PresentMode::Fifo, // vsync
..default()
}),
..default()
}))
.init_resource::<Options>()
.add_systems(Update, bevy::window::close_on_esc)
.add_plugins(TweeningPlugin)
.add_plugins(ResourceInspectorPlugin::<Options>::new())
.add_systems(Startup, setup)
.add_systems(Update, update_animation_speed)
.run();
}
#[derive(Copy, Clone, PartialEq, Resource, Reflect, InspectorOptions)]
struct Options {
#[inspector(min = 0.01, max = 100.)]
speed: f32,
}
impl Default for Options {
fn default() -> Self {
Self { speed: 1. }
}
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
let size = 80.;
let spacing = 1.6;
let screen_x = 570.;
let screen_y = 150.;
let mut x = -screen_x;
let mut y = screen_y;
for ease_function in &[
EaseFunction::QuadraticIn,
EaseFunction::QuadraticOut,
EaseFunction::QuadraticInOut,
EaseFunction::CubicIn,
EaseFunction::CubicOut,
EaseFunction::CubicInOut,
EaseFunction::QuarticIn,
EaseFunction::QuarticOut,
EaseFunction::QuarticInOut,
EaseFunction::QuinticIn,
EaseFunction::QuinticOut,
EaseFunction::QuinticInOut,
EaseFunction::SineIn,
EaseFunction::SineOut,
EaseFunction::SineInOut,
EaseFunction::CircularIn,
EaseFunction::CircularOut,
EaseFunction::CircularInOut,
EaseFunction::ExponentialIn,
EaseFunction::ExponentialOut,
EaseFunction::ExponentialInOut,
EaseFunction::ElasticIn,
EaseFunction::ElasticOut,
EaseFunction::ElasticInOut,
EaseFunction::BackIn,
EaseFunction::BackOut,
EaseFunction::BackInOut,
EaseFunction::BounceIn,
EaseFunction::BounceOut,
EaseFunction::BounceInOut,
] {
let tween = Tween::new(
*ease_function,
std::time::Duration::from_secs(1),
TransformRotationLens {
start: Quat::IDENTITY,
end: Quat::from_axis_angle(Vec3::Z, std::f32::consts::PI / 2.),
},
)
.with_repeat_count(RepeatCount::Infinite)
.with_repeat_strategy(RepeatStrategy::MirroredRepeat);
commands
.spawn(SpatialBundle {
transform: Transform::from_translation(Vec3::new(x, y, 0.)),
..default()
})
.with_children(|parent| {
parent.spawn((
SpriteBundle {
sprite: Sprite {
color: Color::RED,
custom_size: Some(Vec2::new(size, size * 0.5)),
..default()
},
..default()
},
Animator::new(tween),
));
});
y -= size * spacing;
if y < -screen_y {
x += size * spacing;
y = screen_y;
}
}
}
fn update_animation_speed(options: Res<Options>, mut animators: Query<&mut Animator<Transform>>) {
if !options.is_changed() {
return;
}
for mut animator in animators.iter_mut() {
animator.set_speed(options.speed);
}
}