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I've noticed that in the iceberg scene the seagull sound is too repetitive and high-pitched, which detracts from the immersive experience. Adjusting seagull sound effects could enhance the realism and immersion for our players.
Where: The issue is present in the iceberg scene
What: I suggest adding layers of seagull sound with varying sense of distance to the player so that it is less repetitive and immersion breaking.
Why: layered sounds would add to the overall realism and enhance the user's immersion in the scene. It would also complement the visual effects of leaves moving, creating a more cohesive experience.
Proposed Solution:
I made 3 mp3 files: seagulls_close_screaming_random.mp3, seagulls_distance_ambient.mp3 and seagulls_random_distance.mp3 to replace the original seagull sound file.
The seagulls_distance_ambient.mp3 should be played upon entering the scene, while the two other files should be played randomly when seagulls fly around in the scene.
The text was updated successfully, but these errors were encountered:
Where: The issue is present in the iceberg scene
What: I suggest adding layers of seagull sound with varying sense of distance to the player so that it is less repetitive and immersion breaking.
Why: layered sounds would add to the overall realism and enhance the user's immersion in the scene. It would also complement the visual effects of leaves moving, creating a more cohesive experience.
Proposed Solution:
I made 3 mp3 files: seagulls_close_screaming_random.mp3, seagulls_distance_ambient.mp3 and seagulls_random_distance.mp3 to replace the original seagull sound file.
The seagulls_distance_ambient.mp3 should be played upon entering the scene, while the two other files should be played randomly when seagulls fly around in the scene.
The text was updated successfully, but these errors were encountered: