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Feature Request: Adjust Seagull Sound in Iceberg Scene #7

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zilo-0 opened this issue Feb 14, 2024 · 0 comments
Open

Feature Request: Adjust Seagull Sound in Iceberg Scene #7

zilo-0 opened this issue Feb 14, 2024 · 0 comments
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enhancement New feature or request

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@zilo-0
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zilo-0 commented Feb 14, 2024

I've noticed that in the iceberg scene the seagull sound is too repetitive and high-pitched, which detracts from the immersive experience. Adjusting seagull sound effects could enhance the realism and immersion for our players.

Where: The issue is present in the iceberg scene

What: I suggest adding layers of seagull sound with varying sense of distance to the player so that it is less repetitive and immersion breaking.

Why: layered sounds would add to the overall realism and enhance the user's immersion in the scene. It would also complement the visual effects of leaves moving, creating a more cohesive experience.

Proposed Solution:

I made 3 mp3 files: seagulls_close_screaming_random.mp3, seagulls_distance_ambient.mp3 and seagulls_random_distance.mp3 to replace the original seagull sound file.

The seagulls_distance_ambient.mp3 should be played upon entering the scene, while the two other files should be played randomly when seagulls fly around in the scene.

@zilo-0 zilo-0 added the enhancement New feature or request label Feb 14, 2024
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