You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I made 2 mp3 files to accompany the popup animation of the information bubbles, but they weren't implemented
Where: The issue is present in the ocean scene
What: I suggest that we try to add a sound effect for when the information bubble pops up.
Why: It would simply be more pleasing when sound is present, when the animation is initiated by a user interaction.
Proposed Solution:
I made 2 sound, text_popup_01.mp3 and text_popup_02.mp3 during the hack. These two sounds should be played alternately when the player initiates interaction with a bottle and triggers the text pop up animation. Here's an example on how it should work:
play <sub>text_popup_01.mp3</sub>
when player interacts with the first bottle
play <sub>text_popup_02.mp3</sub>
when player interacts with the second bottle
play <sub>text_popup_01.mp3</sub>
when player interacts with the thrid bottle
play <sub>text_popup_02.mp3</sub>
when player interacts with the forth bottle
play <sub>text_popup_01.mp3</sub>
when player interacts with the fifth bottle
so on and so forth...
The text was updated successfully, but these errors were encountered:
Where: The issue is present in the ocean scene
What: I suggest that we try to add a sound effect for when the information bubble pops up.
Why: It would simply be more pleasing when sound is present, when the animation is initiated by a user interaction.
Proposed Solution:
I made 2 sound, text_popup_01.mp3 and text_popup_02.mp3 during the hack. These two sounds should be played alternately when the player initiates interaction with a bottle and triggers the text pop up animation. Here's an example on how it should work:
The text was updated successfully, but these errors were encountered: