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CEM(RI
diff --git a/Runtime/SourceGenerators/Source~/Tests/SourceGeneratorTests.cs b/Runtime/SourceGenerators/Source~/Tests/SourceGeneratorTests.cs
index 7acdbe1..9bd21a4 100644
--- a/Runtime/SourceGenerators/Source~/Tests/SourceGeneratorTests.cs
+++ b/Runtime/SourceGenerators/Source~/Tests/SourceGeneratorTests.cs
@@ -1619,5 +1619,135 @@ public int myProperty {
foreach (var serializerMethod in commandDeserializerSyntax)
Assert.AreEqual(3, serializerMethod.GetText().Lines.Where((line => line.ToString().Contains("data."))).Count());
}
+
+ [Test]
+ public void SourceGenerator_ChangeMaskIncreaseCorrectly()
+ {
+ var testData = @"
+ using Unity.Entities;
+ using Unity.NetCode;
+ namespace Unity.NetCode
+ {
+ public struct TestLargeNumberOfFields : IComponentData
+ {
+[GhostField] public int Value1;
+[GhostField] public int Value2;
+[GhostField] public int Value3;
+[GhostField] public int Value4;
+[GhostField] public int Value5;
+[GhostField] public int Value6;
+[GhostField] public int Value7;
+[GhostField] public int Value8;
+[GhostField] public int Value9;
+[GhostField] public int Value11;
+[GhostField] public int Value12;
+[GhostField] public int Value13;
+[GhostField] public int Value14;
+[GhostField] public int Value15;
+[GhostField] public int Value16;
+[GhostField] public int Value17;
+[GhostField] public int Value18;
+[GhostField] public int Value19;
+[GhostField] public int Value21;
+[GhostField] public int Value22;
+[GhostField] public int Value23;
+[GhostField] public int Value24;
+[GhostField] public int Value25;
+[GhostField] public int Value26;
+[GhostField] public int Value27;
+[GhostField] public int Value28;
+[GhostField] public int Value29;
+[GhostField] public int Value31;
+[GhostField] public int Value32;
+[GhostField] public int Value33;
+[GhostField] public int Value34;
+[GhostField] public int Value35;
+[GhostField] public int Value36;
+[GhostField] public int Value37;
+[GhostField] public int Value38;
+[GhostField] public int Value39;
+[GhostField] public int Value41;
+[GhostField] public int Value42;
+[GhostField] public int Value43;
+[GhostField] public int Value44;
+[GhostField] public int Value45;
+[GhostField] public int Value46;
+[GhostField] public int Value47;
+[GhostField] public int Value48;
+[GhostField] public int Value49;
+[GhostField] public int Value51;
+[GhostField] public int Value52;
+[GhostField] public int Value53;
+[GhostField] public int Value54;
+[GhostField] public int Value55;
+[GhostField] public int Value56;
+[GhostField] public int Value57;
+[GhostField] public int Value58;
+[GhostField] public int Value59;
+[GhostField] public int Value51;
+[GhostField] public int Value52;
+[GhostField] public int Value53;
+[GhostField] public int Value54;
+[GhostField] public int Value55;
+[GhostField] public int Value56;
+[GhostField] public int Value57;
+[GhostField] public int Value58;
+[GhostField] public int Value59;
+[GhostField] public int Value61;
+[GhostField] public int Value62;
+[GhostField] public int Value63;
+[GhostField] public int Value64;
+[GhostField] public int Value65;
+[GhostField] public int Value66;
+[GhostField] public int Value67;
+[GhostField] public int Value68;
+[GhostField] public int Value69;
+[GhostField] public int Value71;
+[GhostField] public int Value72;
+[GhostField] public int Value73;
+[GhostField] public int Value74;
+[GhostField] public int Value75;
+[GhostField] public int Value76;
+[GhostField] public int Value77;
+[GhostField] public int Value78;
+[GhostField] public int Value79;
+[GhostField] public int Value81;
+[GhostField] public int Value82;
+[GhostField] public int Value83;
+[GhostField] public int Value84;
+[GhostField] public int Value85;
+[GhostField] public int Value86;
+[GhostField] public int Value87;
+[GhostField] public int Value88;
+[GhostField] public int Value89;
+[GhostField] public int Value91;
+[GhostField] public int Value92;
+[GhostField] public int Value93;
+[GhostField] public int Value94;
+[GhostField] public int Value95;
+[GhostField] public int Value96;
+[GhostField] public int Value97;
+[GhostField] public int Value98;
+[GhostField] public int Value99;
+ }
+ }";
+
+ var tree = CSharpSyntaxTree.ParseText(testData);
+ var results = GeneratorTestHelpers.RunGenerators(tree);
+ var diagnostics = results.Diagnostics;
+ Assert.AreEqual(0, diagnostics.Count(d => d.Severity == DiagnosticSeverity.Error));
+
+ //There should be three increments for the change mask i
+ var text = results.GeneratedSources[0].SourceText.ToString();
+ Assert.IsTrue(text.Contains("CopyToChangeMask(bits, changeMask, startOffset + 0, 32)"));
+ Assert.IsTrue(text.Contains("CopyToChangeMask(bits, changeMask, startOffset + 32, 32)"));
+ Assert.IsTrue(text.Contains("CopyToChangeMask(bits, changeMask, startOffset + 64, 32)"));
+ Assert.IsTrue(text.Contains("CopyToChangeMask(bits, changeMask, startOffset + 96, 3)"));
+
+ Assert.IsTrue(text.Contains("CopyFromChangeMask(changeMaskData, startOffset, ChangeMaskBits)"));
+ Assert.IsTrue(text.Contains("CopyFromChangeMask(changeMaskData, startOffset + 32, ChangeMaskBits - 32)"));
+ Assert.IsTrue(text.Contains("CopyFromChangeMask(changeMaskData, startOffset + 64, ChangeMaskBits - 64)"));
+ Assert.IsTrue(text.Contains("CopyFromChangeMask(changeMaskData, startOffset + 96, ChangeMaskBits - 96)"));
+ }
}
}
diff --git a/Tests/Editor/PredictionTests.cs b/Tests/Editor/PredictionTests.cs
index 9edc7bc..01f1104 100644
--- a/Tests/Editor/PredictionTests.cs
+++ b/Tests/Editor/PredictionTests.cs
@@ -147,6 +147,25 @@ protected override void OnUpdate()
}
}
+ [DisableAutoCreation]
+ [UpdateInGroup(typeof(PredictedFixedStepSimulationSystemGroup))]
+ partial struct CheckElapsedTime : ISystem
+ {
+ private double ElapsedTime;
+ public void OnUpdate(ref SystemState state)
+ {
+ var timestep = state.World.GetExistingSystemManaged().Timestep;
+ var time = SystemAPI.Time;
+ if (ElapsedTime == 0.0)
+ {
+ ElapsedTime = time.ElapsedTime;
+ }
+ var totalElapsed = math.fmod(time.ElapsedTime - ElapsedTime, timestep);
+ //the elapsed time must be always an integral multiple of the time step
+ Assert.LessOrEqual(totalElapsed, 1e-6);
+ }
+ }
+
public class PredictionTests
{
[TestCase((uint)0x229321)]
@@ -354,5 +373,44 @@ public void NetcodeClientPredictionRateManager_WillWarnWhenMismatchSimulationTic
}
}
}
+
+ [TestCase(1)]
+ [TestCase(2)]
+ [TestCase(3)]
+ public void PredictedFixedStepSimulation_ElapsedTimeReportedCorrectly(int ratio)
+ {
+ using (var testWorld = new NetCodeTestWorld())
+ {
+ testWorld.Bootstrap(true, typeof(CheckElapsedTime));
+ testWorld.CreateWorlds(true, 1);
+ var tickRate = testWorld.ServerWorld.EntityManager.CreateEntity(typeof(ClientServerTickRate));
+ testWorld.ServerWorld.EntityManager.SetComponentData(tickRate, new ClientServerTickRate
+ {
+ PredictedFixedStepSimulationTickRatio = ratio
+ });
+ const float frameTime = 1f / 60f;
+ testWorld.Connect(frameTime);
+ //Check that the simulation tick rate are the same
+ var clientRate = testWorld.GetSingleton(testWorld.ClientWorlds[0]);
+ Assert.AreEqual(60, clientRate.SimulationTickRate);
+ Assert.AreEqual(ratio, clientRate.PredictedFixedStepSimulationTickRatio);
+ for (int i = 0; i < 16; ++i)
+ {
+ testWorld.Tick(1f / 60f);
+ }
+ for (int i = 0; i < 16; ++i)
+ {
+ testWorld.Tick(1f / 30f);
+ }
+ for (int i = 0; i < 16; ++i)
+ {
+ testWorld.Tick(1f / 45f);
+ }
+ for (int i = 0; i < 16; ++i)
+ {
+ testWorld.Tick(1f / 117f);
+ }
+ }
+ }
}
}
diff --git a/ValidationExceptions.json b/ValidationExceptions.json
index 735224e..c02f2c6 100644
--- a/ValidationExceptions.json
+++ b/ValidationExceptions.json
@@ -2,8 +2,8 @@
"ErrorExceptions": [
{
"ValidationTest": "API Validation",
- "ExceptionMessage": "For Experimental or Preview Packages, breaking changes require a new minor version.",
- "PackageVersion": "1.1.0-exp.1"
+ "ExceptionMessage": "Breaking changes require a new major version.",
+ "PackageVersion": "1.1.0-pre.3"
}
],
"WarningExceptions": []
diff --git a/package.json b/package.json
index f837b0b..d70a2d8 100644
--- a/package.json
+++ b/package.json
@@ -1,26 +1,26 @@
{
"name": "com.unity.netcode",
"displayName": "Netcode for Entities",
- "version": "1.1.0-exp.1",
+ "version": "1.1.0-pre.3",
"unity": "2022.3",
"unityRelease": "0f1",
"description": "Unity's Data Oriented Technology Stack (DOTS) multiplayer netcode layer - a high level netcode system built on entities. This package provides a foundation for creating networked multiplayer applications within DOTS.",
"dependencies": {
"com.unity.transport": "2.0.1",
- "com.unity.entities": "1.1.0-exp.1",
- "com.unity.logging": "1.1.0-exp.1",
+ "com.unity.entities": "1.1.0-pre.3",
+ "com.unity.logging": "1.1.0-pre.3",
"com.unity.modules.animation": "1.0.0"
},
"_upm": {
- "changelog": "### Added\n\n* source generator can now be configure to enable/disable logs, report timings. It also possible to set the minimal log level (by default is now Error).\n* new public template specs and generator documentation\n* Added convenience methods for getting the clientworld / serverworld (or thin client list) added to ClientServerBootstrap\n* Additional analytics events. Multiplayer tools fields, prediction switching counters, tick rate configuration.\n* New method on the `PredictedFixedStepSimulationSystemGroup` class to initialise the rate as a multiple of a base tick rate.\n* `Packet Fuzz %` is now configurable via the Network Simulator. It's a security tool that should not be enabled during normal testing. It's purpose is to test against malicious MitM attacks, which aim to take down your server via triggering exceptions during packet deserialization. Thus, all deserialization code should be written with safeguards and tolerances, ensuring your logic will fail gracefully.\n* CopyInputToCommandBufferSystemGroup group, that contains all the system that copy IInputCommandData to the underlying ICommand buffer. This let you now target this group with the guarantee that all inputs are not copied after it run.\n* CopyCommandBufferToInputSystemGroup group, that contains all the system that copy ICommandData to their IInputCommandData representation. It runs first in the prediction loop and you can easily target it to do logic before or after the input are updated.\n* GhostSpawnClassificationSystemGroup, that is aimed to contains all your classification systems in one place.\n* Error messages to some missing `NetworkDriver.Begin/EndSend` locations.\n* defining `ENABLE_UNITY_RPC_REGISTRATION_LOGGING` will now log information about registered RPCs during netcode startup\n* We now automatically detect `Application.runInBackground` being set to false during multiplayer gameplay (a common error), and give advice via a suppressible error log as to why it should be enabled.\n* We introduced the new InputBufferData buffer, that is used as underlying container for all IInputComponentData.\n* conditional compilation for some public interfaces in DefaultDriverBuilder to exclude the use of RegisterServer methods for WebGL build (they can't listen). It is possible to do everything manually, but the helper methods are not present anymore.\n* new method for creating a NetworkDriver using WebSocketNetworkInterface.\n* Added two new values to the `NetworkStreamDisconnectReason` enum: `AuthenticationFailure` and `ProtocolError`. The former is returned when the transport is configured to use DTLS or TLS and it fails to establish a secure session. The latter is returned for low-level unexpected transport errors (e.g. malformed packets in a TCP stream).\n\n### Changed\n\n* relaxed public field condition for variants. When declaring a ghost component variations, the variant fields are not required to be public. This make the type pretty much unusable for any other purpose but declaring the type serialisation.\n* Increased the ThinClient cap on `MultiplayerPlayModePreferences.MaxNumThinClients` from 32 to 1k, to facilitate some amount of in-editor testing of high-player-counts.\n* NetcodeTestWorld updates the worlds in the same way the package does: first server, then all clients worlds.\n* When Dedicated Server package is installed, the PlayMode Type value is overridden by the active Multiplayer Role.\n\n### Deprecated\n\n* The public `PredictedFixedStepSimulationGroup.TimeStep`. You should always use the `PredictedFixedStepSimulationGroup.ConfigureTimeStep` to setup the rate of the `PredictedFixedStepSimulationSystemGroup.`.\n* the IInputBufferData interface (internal for code-gen use but public) has been deprecated and will be removed in the 1.2 release.\n\n### Fixed\n\n* incorrect code generated serialization and calculated ChangeMask bits for component and buffers when the GhostFieldAttribute.Composite flag is set to true (in some cases).\n* wrong check for typename in GhostComponentVariation\n* missing region in unquantized float template, causing errors when used for interpolated field.\n* improper check when the ClientServerSetting asset is saved, causing worker process not seeing the changes in the settings.\n* The server world was not setting the correct rate to the group, if that was not done as part of the bootstrap.\n* Exception thrown when the NetDbg tools is connecting to either the editor or player.\n* Renamed (and marginally improved) the \"Multiplayer PlayMode Tools\" Window to the \"PlayMode Tools\" Window, to disambiguate it from \"[MPPM] Multiplayer Play Mode\" (an Engine feature).\n* Attempting to access internals of Netcode for Entities (e.g. via Assembly Definition References) would cause compiler errors due to `MonoPInvokeCallbackAttribute` being ambiguous between AOT and Unity.Entities.\n* Packet dump logging exception when using relevancy, despawns, and packet dumps enabled. Also fixed performance overhead (as it was erroneously logging stack traces).\n* An issue with variant hash calculation in release build, causing ghost prefab hash being different in between development/editor and release build.\n* GhostUpdateSystem.RestoreFromBackup does not always invalidate/bump the chunk version for a component, but only if the chunk as changed since the last time the restore occurred.\n* Issue in TryGetHashElseZero, that was using the ComponentType.GetDebugName to calculate the variant hash, leading incorrect results in a release player build\n* A `NetworkDriver.BeginSend` error causing an infinite loop in the `RpcSystem`.\n* Deprecated Analytics API when using 2023.2 or newer.\n* compilation issue when using 2023.2, caused by an ambiguous symbol (define in both Editor and in Entities.Editor assembly)\n* Errant netcode systems no longer show up in the DefaultWorld: `PhysicsWorldHistory`, `SwitchPredictionSmoothingPhysicsOrderingSystem`, `SwitchPredictionSmoothingSystem`, `GhostPresentationGameObjectTransformSystem`, `GhostPresentationGameObjectSystem`, and `SetLocalPlayerGraphicsColorsSystem`.\n* Previous was hard to retrieve the generated buffer for a given IInputComponentData. Now is easy as doing something like InputBufferData.\n* Compilation error when building for WebGL\n* SnapshotDataLookupCache not created in the correct order, causing custom classification system using the SnapshotBufferHelper to throw exceptions, because the cache was not initialised.\n* A replicated `[GhostEnabledBit]` flag component would throw an `ArgumentException` when added to a Prespawned Ghost due to `ArchetypeChunk.GetDynamicComponentDataArrayReinterpret`."
+ "changelog": "### Changed\n\n* the DefaultTranslationSmoothingAction.DefaultStaticUserParams is now public and can be used by user code (to either change the defaults or use them in their own custom smoothing methods).\n\n### Fixed\n\n* issue when using prediction error smoothing, causing wrong component data retrieved from the backup buffer and consequently not making the smoothing function work as expected.\n* an issue in the reported elapsed time when executing the PredictedFixedStepSystemGroup in presence of partial ticks and PredictedFixedStepSimulationTickRatio grater than 1, causing problem with physics and character controller interpolation.\n* An issue with the change mask not read correctly when serializing/deserializing components with more than 32 fields.\n* `InvalidOperationException: Comparison function is incorrect` inside `GhostComponentSerializerCollectionSystemGroup` due to `ComponentTypeSerializationStrategy.DefaultType` being a `byte` flag enum (so it erroneously matched `128 - 0` the same as `0 - 128` due to wrapping)."
},
"upmCi": {
- "footprint": "142b6d5f84e0d29136fe7e018a8ed953c8e74762"
+ "footprint": "87dd944372c7e5179109b8bfb0401b6c09dc3a9e"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.netcode@1.1/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/dots.git",
"type": "git",
- "revision": "c3274ed2015eeec85914d62bfbd32e39f0dd112b"
+ "revision": "5edeb315aa3ca0d26060290a69660b2afdabe2ff"
}
}