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assetPath.h
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assetPath.h
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//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef PXR_USD_SDF_ASSET_PATH_H
#define PXR_USD_SDF_ASSET_PATH_H
/// \file sdf/assetPath.h
#include "pxr/pxr.h"
#include "pxr/usd/sdf/api.h"
#include "pxr/base/tf/hash.h"
#include <iosfwd>
#include <string>
PXR_NAMESPACE_OPEN_SCOPE
/// \class SdfAssetPath
///
/// Contains an asset path and an optional resolved path. Asset paths may
/// contain non-control UTF-8 encoded characters. Specifically, U+0000..U+001F
/// (C0 controls), U+007F (delete), and U+0080..U+009F (C1 controls) are
/// disallowed. Attempts to construct asset paths with such characters will
/// issue a TfError and produce the default-constructed empty asset path.
///
class SdfAssetPath
{
public:
/// \name Constructors
/// @{
///
/// Construct an empty asset path.
SDF_API SdfAssetPath();
/// Construct an asset path with \p path and no associated resolved path.
///
/// If the passed \p path is not valid UTF-8 or contains C0 or C1 control
/// characters, raise a TfError and return the default-constructed empty
/// asset path.
SDF_API explicit SdfAssetPath(const std::string &path);
/// Construct an asset path with \p path and an associated \p resolvedPath.
///
/// If either the passed \path or \p resolvedPath are not valid UTF-8 or
/// either contain C0 or C1 control characters, raise a TfError and return
/// the default-constructed empty asset path.
SDF_API
SdfAssetPath(const std::string &path, const std::string &resolvedPath);
/// @}
///\name Operators
/// @{
/// Equality, including the resolved path.
bool operator==(const SdfAssetPath &rhs) const {
return _assetPath == rhs._assetPath &&
_resolvedPath == rhs._resolvedPath;
}
/// Inequality operator
/// \sa SdfAssetPath::operator==(const SdfAssetPath&)
bool operator!=(const SdfAssetPath& rhs) const {
return !(*this == rhs);
}
/// Ordering first by asset path, then by resolved path.
SDF_API bool operator<(const SdfAssetPath &rhs) const;
/// Less than or equal operator
/// \sa SdfAssetPath::operator<(const SdfAssetPath&)
bool operator<=(const SdfAssetPath& rhs) const {
return !(rhs < *this);
}
/// Greater than operator
/// \sa SdfAssetPath::operator<(const SdfAssetPath&)
bool operator>(const SdfAssetPath& rhs) const {
return rhs < *this;
}
/// Greater than or equal operator
/// \sa SdfAssetPath::operator<(const SdfAssetPath&)
bool operator>=(const SdfAssetPath& rhs) const {
return !(*this < rhs);
}
/// Hash function
size_t GetHash() const {
return TfHash::Combine(_assetPath, _resolvedPath);
}
/// \class Hash
struct Hash
{
size_t operator()(const SdfAssetPath &ap) const {
return ap.GetHash();
}
};
friend size_t hash_value(const SdfAssetPath &ap) { return ap.GetHash(); }
/// @}
/// \name Accessors
/// @{
/// Return the asset path.
const std::string &GetAssetPath() const & {
return _assetPath;
}
/// Overload for rvalues, move out the asset path.
std::string GetAssetPath() const && {
return std::move(_assetPath);
}
/// Return the resolved asset path, if any.
///
/// Note that SdfAssetPath carries a resolved path only if its creator
/// passed one to the constructor. SdfAssetPath never performs resolution
/// itself.
const std::string &GetResolvedPath() const & {
return _resolvedPath;
}
/// Overload for rvalues, move out the asset path.
std::string GetResolvedPath() const && {
return std::move(_resolvedPath);
}
/// @}
private:
friend inline void swap(SdfAssetPath &lhs, SdfAssetPath &rhs) {
lhs._assetPath.swap(rhs._assetPath);
lhs._resolvedPath.swap(rhs._resolvedPath);
}
std::string _assetPath;
std::string _resolvedPath;
};
/// \name Related
/// @{
/// Stream insertion operator for the string representation of this assetPath.
///
/// \note This always encodes only the result of GetAssetPath(). The resolved
/// path is ignored for the purpose of this operator. This means that
/// two SdfAssetPath s that do not compare equal may produce
/// indistinguishable ostream output.
SDF_API std::ostream& operator<<(std::ostream& out, const SdfAssetPath& ap);
/// @}
PXR_NAMESPACE_CLOSE_SCOPE
#endif // PXR_USD_SDF_ASSET_PATH_H