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I'm curious about simulating AR in VR and finding the impact of bad tracking on user experience. Therefore I wonder if AR simulation could have somewhere that allows perturbation on the "perfect" tracking. The expected consequence could be something like the spawned AR object not perfectly aligned with the plane and jumping around with tracking jitters.
Describe the solution you'd like
An API allows altering tracked pose, such as adding jittering.
Describe alternatives you've considered
Unity MARS?
Additional context
I'm sorry that this might be more like asking a general question than a feature request. Any pointers will be appreciated.
The text was updated successfully, but these errors were encountered:
What workflow / functionality is missing?
I'm curious about simulating AR in VR and finding the impact of bad tracking on user experience. Therefore I wonder if AR simulation could have somewhere that allows perturbation on the "perfect" tracking. The expected consequence could be something like the spawned AR object not perfectly aligned with the plane and jumping around with tracking jitters.
Describe the solution you'd like
An API allows altering tracked pose, such as adding jittering.
Describe alternatives you've considered
Unity MARS?
Additional context
I'm sorry that this might be more like asking a general question than a feature request. Any pointers will be appreciated.
The text was updated successfully, but these errors were encountered: