diff --git a/documentation/everywhere-actions.md b/documentation/everywhere-actions.md
index 0ef18a298..a0ae98053 100644
--- a/documentation/everywhere-actions.md
+++ b/documentation/everywhere-actions.md
@@ -45,13 +45,13 @@ select it and then click `Add Component > Needle > Everywhere Actions > [Action]
Demonstrates spatial audio, animation, and interactions.
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+
### Simple Character Controllers
Demonstrates combining animations, look at, and movement.
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### Image Tracking
@@ -63,11 +63,11 @@ Demonstrates how to attach 3D content onto a custom image marker. Start the scen
**On Android:** please turn on "WebXR Incubations" in the Chrome Flags. You can find those by pasting [chrome://flags/#webxr-incubations](chrome://flags/#webxr-incubations) into the Chrome browser address bar of your Android phone.
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### Interactive Building Blocks Overview
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## Create your own Everywhere Actions
diff --git a/documentation/features-overview.md b/documentation/features-overview.md
index e2df40c47..4c81b4971 100644
--- a/documentation/features-overview.md
+++ b/documentation/features-overview.md
@@ -67,26 +67,26 @@ Use Rigidbodies, Mesh Colliders, Box Colliders and SphereColliders to add some j
- Read more about [Physics Components](./component-reference.md#physics)
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## UI
Building UI using Unity's UI canvas system is in development. Features currently include exporting Text (including fonts), Images, Buttons.
See the [ui component reference](component-reference.html#ui) for supported component.
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## Particles
Export of Unity ParticleSystem (Shuriken) is in development. Features currently include world/local space simulation, box and sphere emitter shapes, emission over time as well as burst emission, velocity- and color over time, emission by velocity, texturesheet animation, basic trails.
See a [live sample](https://engine.needle.tools/samples/particles) of supported features below:
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## PostProcessing
Builtin effects include Bloom, Screenspace Ambient Occlusion, Depth of Field, Color Correction. You can also create your own custom effects. See [the component reference](./component-reference.md#postprocessing) for a complete list.
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## Editor Integrations
Needle Engine comes with powerful integrations into the Unity Editor and Blender.
diff --git a/documentation/samples-and-modules.md b/documentation/samples-and-modules.md
index fb7a07728..5bbc56231 100644
--- a/documentation/samples-and-modules.md
+++ b/documentation/samples-and-modules.md
@@ -2,7 +2,7 @@
title: Samples Projects
---
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## Samples to download and play
View all samples at [engine.needle.tools/samples](https://engine.needle.tools/samples) with a live preview and links for download and installation.
diff --git a/documentation/xr.md b/documentation/xr.md
index 883e6462f..6c0a68a24 100644
--- a/documentation/xr.md
+++ b/documentation/xr.md
@@ -170,7 +170,7 @@ Use the `.ar-session-active` class to show/hide specific content while in AR. Th
It's worth noting that the overlay element [will be always displayed fullscreen while in XR](https://www.w3.org/TR/webxr-dom-overlays-1/#ua-style-sheet-defaults), independent of styling that has been applied. If you want to align items differently, you should make a container _inside_ the `class="ar"` element.
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## Image Tracking
@@ -199,7 +199,7 @@ Needle Engine's [Everywhere Actions](everywhere-actions.md) are designed to fill
Here's an example for a musical instrument that uses Everywhere Actions and thus works in browsers and in AR on iOS devices.
It uses spatial audio, animation, and tap interactions.
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### Everywhere Actions and other options for iOS AR