diff --git a/documentation/everywhere-actions.md b/documentation/everywhere-actions.md index 0ef18a298..a0ae98053 100644 --- a/documentation/everywhere-actions.md +++ b/documentation/everywhere-actions.md @@ -45,13 +45,13 @@ select it and then click `Add Component > Needle > Everywhere Actions > [Action] Demonstrates spatial audio, animation, and interactions. - + ### Simple Character Controllers Demonstrates combining animations, look at, and movement. - + ### Image Tracking @@ -63,11 +63,11 @@ Demonstrates how to attach 3D content onto a custom image marker. Start the scen **On Android:** please turn on "WebXR Incubations" in the Chrome Flags. You can find those by pasting [chrome://flags/#webxr-incubations](chrome://flags/#webxr-incubations) into the Chrome browser address bar of your Android phone. - + ### Interactive Building Blocks Overview - + ## Create your own Everywhere Actions diff --git a/documentation/features-overview.md b/documentation/features-overview.md index e2df40c47..4c81b4971 100644 --- a/documentation/features-overview.md +++ b/documentation/features-overview.md @@ -67,26 +67,26 @@ Use Rigidbodies, Mesh Colliders, Box Colliders and SphereColliders to add some j - Read more about [Physics Components](./component-reference.md#physics) - + ## UI Building UI using Unity's UI canvas system is in development. Features currently include exporting Text (including fonts), Images, Buttons. See the [ui component reference](component-reference.html#ui) for supported component. - + ## Particles Export of Unity ParticleSystem (Shuriken) is in development. Features currently include world/local space simulation, box and sphere emitter shapes, emission over time as well as burst emission, velocity- and color over time, emission by velocity, texturesheet animation, basic trails. See a [live sample](https://engine.needle.tools/samples/particles) of supported features below: - + ## PostProcessing Builtin effects include Bloom, Screenspace Ambient Occlusion, Depth of Field, Color Correction. You can also create your own custom effects. See [the component reference](./component-reference.md#postprocessing) for a complete list. - + ## Editor Integrations Needle Engine comes with powerful integrations into the Unity Editor and Blender. diff --git a/documentation/samples-and-modules.md b/documentation/samples-and-modules.md index fb7a07728..5bbc56231 100644 --- a/documentation/samples-and-modules.md +++ b/documentation/samples-and-modules.md @@ -2,7 +2,7 @@ title: Samples Projects --- - + ## Samples to download and play View all samples at [engine.needle.tools/samples](https://engine.needle.tools/samples) with a live preview and links for download and installation. diff --git a/documentation/xr.md b/documentation/xr.md index 883e6462f..6c0a68a24 100644 --- a/documentation/xr.md +++ b/documentation/xr.md @@ -170,7 +170,7 @@ Use the `.ar-session-active` class to show/hide specific content while in AR. Th It's worth noting that the overlay element [will be always displayed fullscreen while in XR](https://www.w3.org/TR/webxr-dom-overlays-1/#ua-style-sheet-defaults), independent of styling that has been applied. If you want to align items differently, you should make a container _inside_ the `class="ar"` element. - + ## Image Tracking @@ -199,7 +199,7 @@ Needle Engine's [Everywhere Actions](everywhere-actions.md) are designed to fill Here's an example for a musical instrument that uses Everywhere Actions and thus works in browsers and in AR on iOS devices. It uses spatial audio, animation, and tap interactions. - + ### Everywhere Actions and other options for iOS AR