diff --git a/documentation/.vuepress/public/blender/texture-compression.webp b/documentation/.vuepress/public/blender/texture-compression.webp new file mode 100644 index 000000000..6764de792 Binary files /dev/null and b/documentation/.vuepress/public/blender/texture-compression.webp differ diff --git a/documentation/blender/index.md b/documentation/blender/index.md index e67384dc9..47f7cc8d6 100644 --- a/documentation/blender/index.md +++ b/documentation/blender/index.md @@ -172,17 +172,22 @@ You are using an early preview of these features - we recommend creating a backu Use the Needle Object panel to enable lightmapping for a mesh object or light: -![Ligthmapping object](/blender/lightmapping-object.webp) +![Lightmapping object](/blender/lightmapping-object.webp) For quick access to lightmap settings and baking options you can use the scene view panel in the `Needle` tab: -![Ligthmapping scene panel](/blender/lightmapping-scene-panel.webp) +![Lightmapping scene panel](/blender/lightmapping-scene-panel.webp) Alternatively you can also use the Lightmapping panel in the `Render Properties` tab: -![Ligthmapping object](/blender/lightmapping-panel.webp) +![Lightmapping object](/blender/lightmapping-panel.webp) +## Texture Compression + +You can modify the compression that is being applied per texture. To override the default compression settings go to the `Material` tab and open the `Needle Material Settings`. There you will find a toggle to override the texture settings per texture used in your material. + +![Texture Compression options in Blender](/blender/texture-compression.webp) ## Updating diff --git a/documentation/deployment.md b/documentation/deployment.md index 944d1ee80..d27d0457f 100644 --- a/documentation/deployment.md +++ b/documentation/deployment.md @@ -74,11 +74,15 @@ but you can also select **WebP** compression and select a quality level. | **Typical usage** | Works for everything, but best for color textures | High-detail data textures: normal maps, roughness, metallic, etc. | Files where ETC1S quality is not sufficient but UASTC is too large | ::: -You have the option to select texture compression and progressive loading options per Texture by using the Needle Texture Importer options. +You have the option to select texture compression and progressive loading options per Texture by using the Needle Texture Importer in Unity or in the Material tab in Blender. :::details How can I set per-texture compression settings? +## Unity ![image](/imgs/unity-texture-compression.jpg) ![image](/imgs/unity-texture-compression-options.jpg) + +## Blender +![Texture Compression options in Blender](/blender/texture-compression.webp) ::: :::details Toktx can not be found