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Check why injection in some editor methods cause bugs, for example deep profiling in some IMGUI container events?!
NullReferenceException:Objectreference not set to an instance of an objectat(wrapperdynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.HorizontalThumbRect_Patch0(UnityEngine.SliderHandler&)at(wrapperdynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.ThumbRect_Patch0(UnityEngine.SliderHandler&)at(wrapperdynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.OnRepaint_Patch0(UnityEngine.SliderHandler&)at(wrapperdynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.Handle_Patch0(UnityEngine.SliderHandler&)at(wrapperdynamic-method) UnityEngine.GUI.UnityEngine.GUI.Slider_Patch0(UnityEngine.Rect,single,single,single,single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,bool,int,UnityEngine.GUIStyle)
at UnityEngine.GUI.HorizontalSlider(UnityEngine.Rectposition,System.Singlevalue,System.SingleleftValue,System.SinglerightValue,UnityEngine.GUIStyleslider,UnityEngine.GUIStylethumb)[0x00001]in<c44e24cb7b9d4e5096e65a3281e887f5>:0
at UnityEngine.GUILayout.DoHorizontalSlider(System.Singlevalue,System.SingleleftValue,System.SinglerightValue,UnityEngine.GUIStyleslider,UnityEngine.GUIStylethumb,UnityEngine.GUILayoutOption[]options)[0x00013]in<c44e24cb7b9d4e5096e65a3281e887f5>:0
at UnityEngine.GUILayout.HorizontalSlider(System.Singlevalue,System.SingleleftValue,System.SinglerightValue,UnityEngine.GUILayoutOption[]options)[0x00018]in<c44e24cb7b9d4e5096e65a3281e887f5>:0
at UnityEditor.GameView.DoZoomSlider()[0x00068]in<0c3742f371b24679bcaa6fcc508d0cca>:0
at UnityEditor.GameView.DoToolbarGUI()[0x00168]in<0c3742f371b24679bcaa6fcc508d0cca>:0
at UnityEditor.GameView.OnGUI()[0x00040]in<0c3742f371b24679bcaa6fcc508d0cca>:0
at UnityEditor.HostView.InvokeOnGUI(UnityEngine.RectonGUIPosition,UnityEngine.RectviewRect)[0x00064]in<0c3742f371b24679bcaa6fcc508d0cca>:0
at UnityEditor.DockArea.DrawView(UnityEngine.RectviewRect,UnityEngine.RectdockAreaRect)[0x00001]in<0c3742f371b24679bcaa6fcc508d0cca>:0
at UnityEditor.DockArea.OldOnGUI()[0x0019a]in<0c3742f371b24679bcaa6fcc508d0cca>:0
at UnityEngine.UIElements.IMGUIContainer.DoOnGUI(UnityEngine.Eventevt,UnityEngine.Matrix4x4parentTransform,UnityEngine.RectclippingRect,System.BooleanisComputingLayout,UnityEngine.RectlayoutSize,System.ActiononGUIHandler,System.BooleancanAffectFocus)[0x0022c]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent(UnityEngine.Evente,UnityEngine.Matrix4x4worldTransform,UnityEngine.RectclippingRect,System.ActiononGUIHandler,System.BooleancanAffectFocus)[0x000c4]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint()[0x00059]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh(UnityEngine.UIElements.UIR.DrawParamsdrawParams,System.SinglepixelsPerPoint,System.Exception&immediateException)[0x000bb]in<1cdf5c2cc10149169242b9590b7ebb6b>:0RethrowasImmediateModeException
at UnityEngine.UIElements.UIR.RenderChain.Render()[0x00151]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.UIRRepaintUpdater.Update()[0x00066]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase(UnityEngine.UIElements.VisualTreeUpdatePhasephase)[0x0001e]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.Panel.UpdateForRepaint()[0x00035]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.Panel.Repaint(UnityEngine.Evente)[0x00098]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.UIElementsUtility.DoDispatch(UnityEngine.UIElements.BaseVisualElementPanelpanel)[0x00023]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(System.Int32instanceID,System.IntPtrnativeEventPtr,System.Boolean&eventHandled)[0x0003d]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.UIEventRegistration.ProcessEvent(System.Int32instanceID,System.IntPtrnativeEventPtr)[0x0001a]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2(System.Int32i,System.IntPtrptr)[0x00001]in<1cdf5c2cc10149169242b9590b7ebb6b>:0
at UnityEngine.GUIUtility.ProcessEvent(System.Int32instanceID,System.IntPtrnativeEventPtr,System.Boolean&result)[0x00010]in<c44e24cb7b9d4e5096e65a3281e887f5>:0
The text was updated successfully, but these errors were encountered:
Check why injection in some editor methods cause bugs, for example deep profiling in some IMGUI container events?!
The text was updated successfully, but these errors were encountered: