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Editor crashes and Patch errors #17

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marwie opened this issue Apr 13, 2021 · 1 comment
Open

Editor crashes and Patch errors #17

marwie opened this issue Apr 13, 2021 · 1 comment
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bug Something isn't working

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@marwie
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marwie commented Apr 13, 2021

in 2020.3.1f1 when removing patch on MySlowScript.Update in ProfilerWindow via Context Menu

Log at end
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.Log_Patch0 (object)
(wrapper dynamic-method) MyNamespace.MySlowScript:MyNamespace.MySlowScript.Update_Patch0 (MyNamespace.MySlowScript)

Stacktrace:

  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) UnityEngine.RectOffset.Remove_Injected (UnityEngine.RectOffset,UnityEngine.Rect&,UnityEngine.Rect&) [0x00015] in <10564ed154d647e194bef4aef8878649>:0
  at (wrapper dynamic-method) UnityEngine.RectOffset.UnityEngine.RectOffset.Remove_Patch0 (UnityEngine.RectOffset,UnityEngine.Rect) [0x00013] in <10564ed154d647e194bef4aef8878649>:0
  at (wrapper dynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.HorizontalThumbRect_Patch0 (UnityEngine.SliderHandler&) [0x00048] in <c44e24cb7b9d4e5096e65a3281e887f5>:0
  at (wrapper dynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.ThumbRect_Patch0 (UnityEngine.SliderHandler&) [0x00033] in <c44e24cb7b9d4e5096e65a3281e887f5>:0
  at (wrapper dynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.OnRepaint_Patch0 (UnityEngine.SliderHandler&) [0x000b9] in <c44e24cb7b9d4e5096e65a3281e887f5>:0
  at (wrapper dynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.Handle_Patch0 (UnityEngine.SliderHandler&) [0x00083] in <c44e24cb7b9d4e5096e65a3281e887f5>:0
  at (wrapper dynamic-method) UnityEngine.GUI.UnityEngine.GUI.Slider_Patch0 (UnityEngine.Rect,single,single,single,single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,bool,int,UnityEngine.GUIStyle) [0x00053] in <c44e24cb7b9d4e5096e65a3281e887f5>:0
  at UnityEngine.GUI.HorizontalSlider (UnityEngine.Rect,single,single,single,UnityEngine.GUIStyle,UnityEngine.GUIStyle) [0x00011] in <c44e24cb7b9d4e5096e65a3281e887f5>:0
  at UnityEngine.GUILayout.DoHorizontalSlider (single,single,single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) [0x00019] in <c44e24cb7b9d4e5096e65a3281e887f5>:0
  at UnityEngine.GUILayout.HorizontalSlider (single,single,single,UnityEngine.GUILayoutOption[]) [0x00019] in <c44e24cb7b9d4e5096e65a3281e887f5>:0
  at UnityEditor.GameView.DoZoomSlider () [0x00069] in <0c3742f371b24679bcaa6fcc508d0cca>:0
  at UnityEditor.GameView.DoToolbarGUI () [0x00169] in <0c3742f371b24679bcaa6fcc508d0cca>:0
  at UnityEditor.GameView.OnGUI () [0x00041] in <0c3742f371b24679bcaa6fcc508d0cca>:0
  at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) [0x00066] in <0c3742f371b24679bcaa6fcc508d0cca>:0
  at UnityEditor.DockArea.DrawView (UnityEngine.Rect,UnityEngine.Rect) [0x00004] in <0c3742f371b24679bcaa6fcc508d0cca>:0
  at UnityEditor.DockArea.OldOnGUI () [0x0019d] in <0c3742f371b24679bcaa6fcc508d0cca>:0
  at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) [0x001e1] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) [0x000c8] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () [0x0005a] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&) [0x000c1] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.UIR.UIRenderDevice.EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&) [0x00536] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.UIR.RenderChain.Render () [0x0011f] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.UIRRepaintUpdater.Update () [0x0006c] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) [0x0001f] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.Panel.UpdateForRepaint () [0x0003c] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event) [0x00099] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [0x00029] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) [0x0003f] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.UIEventRegistration.ProcessEvent (int,intptr) [0x0001f] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.UIElements.UIEventRegistration/<>c.<.cctor>b__1_2 (int,intptr) [0x00003] in <1cdf5c2cc10149169242b9590b7ebb6b>:0
  at UnityEngine.GUIUtility.ProcessEvent (int,intptr,bool&) [0x00018] in <c44e24cb7b9d4e5096e65a3281e887f5>:0
  at (wrapper runtime-invoke) <Module>.runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) [0x0002d] in <c44e24cb7b9d4e5096e65a3281e887f5>:0

=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

Received signal SIGSEGV
Stack trace:
0x000001a292aa11c7 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.RectOffset:Remove_Injected (UnityEngine.RectOffset,UnityEngine.Rect&,UnityEngine.Rect&)
0x000001a2c014f663 (Mono JIT Code) (wrapper dynamic-method) UnityEngine.RectOffset:UnityEngine.RectOffset.Remove_Patch0 (UnityEngine.RectOffset,UnityEngine.Rect)
0x000001a2c033034b (Mono JIT Code) (wrapper dynamic-method) UnityEngine.SliderHandler:UnityEngine.SliderHandler.HorizontalThumbRect_Patch0 (UnityEngine.SliderHandler&)
0x000001a2c0148b2b (Mono JIT Code) (wrapper dynamic-method) UnityEngine.SliderHandler:UnityEngine.SliderHandler.ThumbRect_Patch0 (UnityEngine.SliderHandler&)
0x000001a2c01462b3 (Mono JIT Code) (wrapper dynamic-method) UnityEngine.SliderHandler:UnityEngine.SliderHandler.OnRepaint_Patch0 (UnityEngine.SliderHandler&)
0x000001a2c032c7ab (Mono JIT Code) (wrapper dynamic-method) UnityEngine.SliderHandler:UnityEngine.SliderHandler.Handle_Patch0 (UnityEngine.SliderHandler&)
0x000001a2c032b08b (Mono JIT Code) (wrapper dynamic-method) UnityEngine.GUI:UnityEngine.GUI.Slider_Patch0 (UnityEngine.Rect,single,single,single,single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,bool,int,UnityEngine.GUIStyle)
0x000001a2928e9c8b (Mono JIT Code) UnityEngine.GUI:HorizontalSlider (UnityEngine.Rect,single,single,single,UnityEngine.GUIStyle,UnityEngine.GUIStyle)
0x000001a2928e9a4b (Mono JIT Code) UnityEngine.GUILayout:DoHorizontalSlider (single,single,single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
0x000001a2928e978b (Mono JIT Code) UnityEngine.GUILayout:HorizontalSlider (single,single,single,UnityEngine.GUILayoutOption[])
0x000001a2928e4db3 (Mono JIT Code) UnityEditor.GameView:DoZoomSlider ()
0x000001a2928d6273 (Mono JIT Code) UnityEditor.GameView:DoToolbarGUI ()
0x000001a2928d0593 (Mono JIT Code) UnityEditor.GameView:OnGUI ()
0x000001a2928cbda4 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x000001a2928cb733 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
0x000001a2928ada6b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001a22c7a4e82 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001a22c7a27b3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001a2929e5033 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
0x000001a2929e099e (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
0x000001a2929dd12b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
0x000001a2929d0feb (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
0x000001a29299c26b (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x000001a22c713c2a (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x000001a29299a5b3 (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x000001a2929999a3 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x000001a22c7128a1 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001a22c712243 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001a22c711c2f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001a22c71193b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001a22c711435 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001a22c711656 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffc9b1ce480 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke 
0x00007ffc9b152902 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 
0x00007ffc9b15b95f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 
0x00007ff6c5fcaa34 (Unity) scripting_method_invoke
0x00007ff6c5fc33b5 (Unity) ScriptingInvocation::Invoke
0x00007ff6c5fbc2b5 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff6c4686e6d (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff6c6be7826 (Unity) GUIView::ProcessRetainedMode
0x00007ff6c766bf5e (Unity) GUIView::OnInputEvent
0x00007ff6c6be7718 (Unity) GUIView::ProcessInputEvent
0x00007ff6c7662e12 (Unity) GUIView::DoPaint
0x00007ff6c766ef3d (Unity) GUIView::RepaintAll
0x00007ff6c6ccdb81 (Unity) PlayerLoopController::UpdateScene
0x00007ff6c6ccb626 (Unity) Application::TickTimer
@marwie marwie added the bug Something isn't working label Apr 13, 2021
@marwie marwie changed the title Editor crashes Editor crashes and Patch errors Apr 13, 2021
@marwie
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marwie commented Apr 13, 2021

NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.HorizontalThumbRect_Patch0(UnityEngine.SliderHandler&)
  at (wrapper dynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.ThumbRect_Patch0(UnityEngine.SliderHandler&)
  at (wrapper dynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.OnRepaint_Patch0(UnityEngine.SliderHandler&)
  at (wrapper dynamic-method) UnityEngine.SliderHandler.UnityEngine.SliderHandler.Handle_Patch0(UnityEngine.SliderHandler&)
  at (wrapper dynamic-method) UnityEngine.GUI.UnityEngine.GUI.Slider_Patch0(UnityEngine.Rect,single,single,single,single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,bool,int,UnityEngine.GUIStyle)
  at UnityEngine.GUI.HorizontalSlider (UnityEngine.Rect position, System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb) [0x00001] in <c44e24cb7b9d4e5096e65a3281e887f5>:0 
  at UnityEngine.GUILayout.DoHorizontalSlider (System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, UnityEngine.GUILayoutOption[] options) [0x00013] in <c44e24cb7b9d4e5096e65a3281e887f5>:0 
  at UnityEngine.GUILayout.HorizontalSlider (System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUILayoutOption[] options) [0x00018] in <c44e24cb7b9d4e5096e65a3281e887f5>:0 
  at UnityEditor.GameView.DoZoomSlider () [0x00068] in <0c3742f371b24679bcaa6fcc508d0cca>:0 
  at UnityEditor.GameView.DoToolbarGUI () [0x00168] in <0c3742f371b24679bcaa6fcc508d0cca>:0 
  at UnityEditor.GameView.OnGUI () [0x00040] in <0c3742f371b24679bcaa6fcc508d0cca>:0 
  at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) [0x00064] in <0c3742f371b24679bcaa6fcc508d0cca>:0 
  at UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) [0x00001] in <0c3742f371b24679bcaa6fcc508d0cca>:0 
  at UnityEditor.DockArea.OldOnGUI () [0x0019a] in <0c3742f371b24679bcaa6fcc508d0cca>:0 
  at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x0022c] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x000c4] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () [0x00059] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) [0x000bb] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
Rethrow as ImmediateModeException
  at UnityEngine.UIElements.UIR.RenderChain.Render () [0x00151] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.UIRRepaintUpdater.Update () [0x00066] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) [0x0001e] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.Panel.UpdateForRepaint () [0x00035] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) [0x00098] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00023] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) [0x0003d] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x0001a] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) [0x00001] in <1cdf5c2cc10149169242b9590b7ebb6b>:0 
  at UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) [0x00010] in <c44e24cb7b9d4e5096e65a3281e887f5>:0 

Settings

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
  m_ObjectHideFlags: 61
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f52273eee02c4063a24a332d916bdea0, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  FirstInstall: 0
  Enabled: 1
  UseAlwaysProfile: 1
  CollapseProperties: 0
  CollapseHierarchyNesting: 1
  ColorPerformanceImpact: 1
  DeepProfiling: 1
  MaxDepth: 3
  DeepProfileMaxLevel: -1
  DebugLog: 0
  Methods:
  - Enabled: 1
    Assembly: AV.Hierarchy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    Type: AV.Hierarchy.HierarchyItemCreator
    Method: AV.Hierarchy.HierarchyItemBase CreateForInstance(Int32, UnityEngine.Object,
      UnityEditor.IMGUI.Controls.TreeViewItem)
  - Enabled: 1
    Assembly: AV.Hierarchy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    Type: AV.Hierarchy.SmartHierarchy
    Method: Boolean TryGetOrCreateItem(UnityEditor.IMGUI.Controls.TreeViewItem, AV.Hierarchy.HierarchyItemBase
      ByRef)
  - Enabled: 1
    Assembly: UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    Type: UnityEditor.SceneHierarchyWindow
    Method: Void OnGUI()
  - Enabled: 1
    Assembly: UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    Type: UnityEngine.GUILayout
    Method: Void FlexibleSpace()
  - Enabled: 1
    Assembly: needle.SelectiveProfiling.Extras, Version=0.0.0.0, Culture=neutral,
      PublicKeyToken=null
    Type: RepaintEverythingEveryFrame
    Method: Void OnValidate()
  - Enabled: 1
    Assembly: needle.SelectiveProfiling.Extras, Version=0.0.0.0, Culture=neutral,
      PublicKeyToken=null
    Type: RepaintEverythingEveryFrame
    Method: Void OnEnable()
  - Enabled: 1
    Assembly: needle.SelectiveProfiling.Extras, Version=0.0.0.0, Culture=neutral,
      PublicKeyToken=null
    Type: RepaintEverythingEveryFrame
    Method: Void OnDisable()
  - Enabled: 1
    Assembly: needle.SelectiveProfiling.Extras, Version=0.0.0.0, Culture=neutral,
      PublicKeyToken=null
    Type: RepaintEverythingEveryFrame
    Method: Void OnRepaintNow()
  PinnedMethods:
  - UnityEditor.CoreModule.dll!UnityEditor::SceneHierarchy.DoTreeView()
  - ModelImporter::GenerateAnimationClips::mono
  - UnityEngine.IMGUIModule.dll!UnityEngine::GUIUtility.ProcessEvent()
  - SceneHierarchyWindow.OnGUI.Layout

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