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package.json
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package.json
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{
"name": "com.needle.shadergraph-markdown",
"displayName": "Shader Graph Markdown",
"version": "1.5.1",
"author": {
"name": "Needle",
"email": "[email protected]",
"url": "https://needle.tools"
},
"repository": {
"type": "git",
"url": "https://github.com/needle-tools/shadergraph-markdown.git"
},
"unity": "2019.4",
"description": "Markdown-like syntax for shaders, to make better material inspectors. Works with ShaderGraph, Amplify, BetterShaders, custom shaders, ...",
"keywords": [
"shadergraph",
"markdown",
"editor"
],
"type": "tool",
"dependencies": {
},
"samples": [
{
"displayName": "Uber Shader Sample (Unity 2020.2+)",
"description": "Shows how to use Shader Graph Markdown complex conditions.",
"path": "Samples~/Uber Shader (Unity 2020.2+)"
},
{
"displayName": "URP and HDRP 10+ (Unity 2020.2+)",
"description": "Shows how to use Shader Graph Markdown annotations.",
"path": "Samples~/URP and HDRP 10+ (Unity 2020.2+)"
},
{
"displayName": "URP 7+ (Unity 2019.4+)",
"description": "Shows how to use Shader Graph Markdown.",
"path": "Samples~/URP 7+ (Unity 2019.4+)"
},
{
"displayName": "HDRP 7+ (Unity 2019.4+)",
"description": "Shows how to use Shader Graph Markdown.",
"path": "Samples~/HDRP 7+ (Unity 2019.4+)"
},
{
"displayName": "Built-In",
"description": "Shows how to use Shader Graph Markdown in Surface Shaders.",
"path": "Samples~/Built-In"
},
{
"displayName": "Amplify",
"description": "Shows how to use Shader Graph Markdown in Amplify Shader Editor.",
"path": "Samples~/Amplify"
}
]
}