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In most cases, a mod's dependencies DO actually need to be loaded before the mod in question is loaded - the current default of NONE means that our parallel construction can initialize a mod before its dependencies, leading to potential crashes due to thread timing nonsense. We should default to AFTER so that the typical use case is more likely to be correct, even if it does mean startup time is impacted slightly due to the strict ordering.
The text was updated successfully, but these errors were encountered:
Related to neoforged/MDK#118
In most cases, a mod's dependencies DO actually need to be loaded before the mod in question is loaded - the current default of NONE means that our parallel construction can initialize a mod before its dependencies, leading to potential crashes due to thread timing nonsense. We should default to AFTER so that the typical use case is more likely to be correct, even if it does mean startup time is impacted slightly due to the strict ordering.
The text was updated successfully, but these errors were encountered: