[1.20.2] Fix ObjLoader leaking and using outdated ResourceManager #203
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This PR fixes the ObjLoader caching the wrong ResourceManager at the end of every reload, leading to an outdated one being used on any subsequent reload, instead of always using the "root" ResourceManager stored in Minecraft.
Fixes #162
Also included is a fix to the way the OBJ model calculates texture coordinates as the UV getters in
TextureAtlasSprite
were changed to take values between 0 and 1 instead of 0 and 16.