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-documentation-.txt
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Basic Transitions:
Scroll along x, y, z: animation.offset_x, offset_y, offset_z
Rotate: animation.angle
Scale one dimension: animation.scale_x, scale_y, scale_z
Zoom in 2D: animation.dist
Shift one dimension: animation.offset_x, offset_y, offset_z;
Basic Animation Building Blocks:
Spiral: change angle depending on distance
Ring: set angle to a fix number
Tunnel: change z depending on distance
Magnification Lens: manipulate distance function
Starfield manipulate distance
Caleidoscope multiply angle by an integer
Basic Filters:
Linear filter: multiply brightness by x or y divided by width or height
Radial filter: multiply brightness by distance / radius
check merge_methods.ino
Basic Color Mappings:
RGB
Add, subtract, multiply, filter mask, average