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Copy pathTopPlayerDlg.h
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TopPlayerDlg.h
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#if !defined(AFX_TOPPLAYERDLG_H__411DF001_DAAF_11D4_ACA0_444553540000__INCLUDED_)
#define AFX_TOPPLAYERDLG_H__411DF001_DAAF_11D4_ACA0_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TopPlayerDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTopPlayerDlg dialog
class CTopPlayerDlg : public CDialog
{
// Construction
public:
int GetMyOrder(long score);
int m_nCurSel;
void SaveScore();
void LoadSavedScore();
void ShowScores();
void InsertScore (CString playername, long newscore, int health,int fame);
void InitHighScores();
CListCtrl m_list1;
CTopPlayerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTopPlayerDlg)
enum { IDD = IDD_TOP_PLAYER };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTopPlayerDlg)
public:
virtual int DoModal();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTopPlayerDlg)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TOPPLAYERDLG_H__411DF001_DAAF_11D4_ACA0_444553540000__INCLUDED_)