You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
all icons, when looking for a scale to load textures, should ask for the point size they want, and have the texture loader come up with a path that satisfies the current HiDPI situation and satisfies the requested point size (i.e., the toolbar icon loader should not construct the path itself)
... either that, or all icons should just be rendered in 2x, and the path names should be in point size, and then on 1x systems, we can use some sort of system-integrated mechanism to scale icons down (perhaps some kind of "graphics processing unit"? do computers have those these days?)
there should at least be a shell script to rerender all of the .svgs into their target PNGs, and really, that should probably be a build step, rather than having PNG binary artifacts checked in that are derived from SVGs
The text was updated successfully, but these errors were encountered:
todo on this front:
The text was updated successfully, but these errors were encountered: