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TerrainData objects do not get their dependencies mapped #460

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Monsoonexe opened this issue Dec 21, 2023 · 4 comments · Fixed by #542
Closed
8 tasks

TerrainData objects do not get their dependencies mapped #460

Monsoonexe opened this issue Dec 21, 2023 · 4 comments · Fixed by #542
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AssetManagement Service : AssetManagement feature Issue type : Feature request no-issue-activity

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@Monsoonexe
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Monsoonexe commented Dec 21, 2023

Service

  • WebView
  • [X ] AssetManagement
  • Communicator
  • LogViewer
  • Manager
  • UI
  • Profiler
  • Adapter
  • DLST

Version

1.2.2

Development Environment

Unity 2019.4.40 LTS

Current Behavior

Objects that are referenced by TerrainData unity objects do NOT get mapped by the Asset Map. Assets (like textures and materials) do not show links to TerrainAssets, which incorrectly shows them as "unused", and the asset map does not show a relationship.

Expected Behavior

Objects that are referenced by TerrainData unity objects DO get mapped by the Asset Map. Meaning prefabs in the 'trees' list, and materials used.

@Monsoonexe Monsoonexe added the feature Issue type : Feature request label Dec 21, 2023
@smflt-nhn smflt-nhn self-assigned this Dec 21, 2023
@smflt-nhn smflt-nhn added the AssetManagement Service : AssetManagement label Dec 21, 2023
@Monsoonexe
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This is actually a 1-line fix. If this feature is desired, I could make a pull request for it.

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Stale issue. Please check this issue.

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Stale issue. Please check this issue.

smflt-nhn added a commit that referenced this issue Dec 19, 2024
### Fixed

* TerrainData 의존성 못 찾는 문제 수정 [(460)](#460)
* Scene 일부 데이터 의존성 무시되는 문제 수정 [(540)](#540)
* 리소스 끊어진 에셋을 찾을 때 오류가 발생하는 부분 수정 [(541)](#541)
@smflt-nhn smflt-nhn linked a pull request Dec 19, 2024 that will close this issue
@smflt-nhn
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This has been fixed and reflected in 1.2.4.

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Labels
AssetManagement Service : AssetManagement feature Issue type : Feature request no-issue-activity
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