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ui_gamestart.h
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ui_gamestart.h
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/********************************************************************************
** Form generated from reading UI file 'gamestart.ui'
**
** Created by: Qt User Interface Compiler version 5.2.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_GAMESTART_H
#define UI_GAMESTART_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QDialog>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QLabel>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QSpinBox>
QT_BEGIN_NAMESPACE
class Ui_GameStart
{
public:
QPushButton *EasyGame;
QPushButton *ModerateGame;
QPushButton *HardGame;
QPushButton *ExpertGame;
QPushButton *StartCustomGame;
QSpinBox *RowSelector;
QSpinBox *ColumnSelector;
QSpinBox *MineSelector;
QLabel *label;
QLabel *label_2;
QLabel *label_3;
void setupUi(QDialog *GameStart)
{
if (GameStart->objectName().isEmpty())
GameStart->setObjectName(QStringLiteral("GameStart"));
GameStart->resize(400, 227);
EasyGame = new QPushButton(GameStart);
EasyGame->setObjectName(QStringLiteral("EasyGame"));
EasyGame->setGeometry(QRect(60, 30, 80, 25));
ModerateGame = new QPushButton(GameStart);
ModerateGame->setObjectName(QStringLiteral("ModerateGame"));
ModerateGame->setGeometry(QRect(60, 80, 101, 25));
HardGame = new QPushButton(GameStart);
HardGame->setObjectName(QStringLiteral("HardGame"));
HardGame->setGeometry(QRect(60, 130, 80, 25));
ExpertGame = new QPushButton(GameStart);
ExpertGame->setObjectName(QStringLiteral("ExpertGame"));
ExpertGame->setGeometry(QRect(60, 180, 80, 25));
StartCustomGame = new QPushButton(GameStart);
StartCustomGame->setObjectName(QStringLiteral("StartCustomGame"));
StartCustomGame->setGeometry(QRect(230, 180, 131, 25));
RowSelector = new QSpinBox(GameStart);
RowSelector->setObjectName(QStringLiteral("RowSelector"));
RowSelector->setGeometry(QRect(290, 40, 45, 26));
RowSelector->setMinimum(3);
RowSelector->setValue(14);
ColumnSelector = new QSpinBox(GameStart);
ColumnSelector->setObjectName(QStringLiteral("ColumnSelector"));
ColumnSelector->setGeometry(QRect(290, 80, 45, 26));
ColumnSelector->setMinimum(3);
ColumnSelector->setValue(10);
MineSelector = new QSpinBox(GameStart);
MineSelector->setObjectName(QStringLiteral("MineSelector"));
MineSelector->setGeometry(QRect(290, 120, 45, 26));
MineSelector->setMinimum(1);
MineSelector->setValue(24);
label = new QLabel(GameStart);
label->setObjectName(QStringLiteral("label"));
label->setGeometry(QRect(230, 50, 53, 17));
label_2 = new QLabel(GameStart);
label_2->setObjectName(QStringLiteral("label_2"));
label_2->setGeometry(QRect(230, 90, 53, 17));
label_3 = new QLabel(GameStart);
label_3->setObjectName(QStringLiteral("label_3"));
label_3->setGeometry(QRect(230, 130, 53, 17));
retranslateUi(GameStart);
QMetaObject::connectSlotsByName(GameStart);
} // setupUi
void retranslateUi(QDialog *GameStart)
{
GameStart->setWindowTitle(QApplication::translate("GameStart", "Dialog", 0));
EasyGame->setText(QApplication::translate("GameStart", "Easy Game", 0));
ModerateGame->setText(QApplication::translate("GameStart", "Moderate Game", 0));
HardGame->setText(QApplication::translate("GameStart", "Hard Game", 0));
ExpertGame->setText(QApplication::translate("GameStart", "Expert Game", 0));
StartCustomGame->setText(QApplication::translate("GameStart", "Start Custom Game", 0));
label->setText(QApplication::translate("GameStart", "Rows", 0));
label_2->setText(QApplication::translate("GameStart", "Columns", 0));
label_3->setText(QApplication::translate("GameStart", "Mines", 0));
} // retranslateUi
};
namespace Ui {
class GameStart: public Ui_GameStart {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_GAMESTART_H