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flags.h
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flags.h
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// flags.h - flags for adding triggers, aliases, timers and so on
// flags for AddTrigger
enum
{
eEnabled = 0x01,
eOmitFromLog = 0x02,
eOmitFromOutput = 0x04,
eKeepEvaluating = 0x08,
eIgnoreCase = 0x10,
eTriggerRegularExpression = 0x20,
eExpandVariables = 0x200,
eReplace = 0x400,
eLowercaseWildcard = 0x800,
eTemporary = 0x4000,
eTriggerOneShot = 0x8000,
};
// flags for AddAlias
enum
{
// eEnabled = 0x01, // same as above
eUseClipboard = 0x02,
// eDelayed = 0x04, // delayed send
// eMatchStart = 0x04,
// eMatchAnywhere = 0x08,
// eMatchExactly = 0x10,
eIgnoreAliasCase = 0x20,
eOmitFromLogFile = 0x40,
eAliasRegularExpression = 0x80,
eAliasOmitFromOutput = 0x100,
// eExpandVariables = 0x200,
// eReplace = 0x400, // same as above
eAliasSpeedWalk = 0x800,
eAliasQueue = 0x1000,
eAliasMenu = 0x2000,
// eTemporary = 0x4000, // same as above
eAliasOneShot = 0x8000,
};
// flags for AddTimer
enum
{
// eEnabled = 0x01, // same as above
eAtTime = 0x02, // if not set, time is "every"
eOneShot = 0x04,
eTimerSpeedWalk = 0x08, // timer does speed walk
eTimerNote = 0x10, // timer does note
eActiveWhenClosed = 0x20, // timer fires when world closed
// eReplace = 0x400, // same as above
// eTemporary = 0x4000, // same as above
};