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pragmatically #17

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vajman opened this issue Jun 7, 2012 · 2 comments
Open

pragmatically #17

vajman opened this issue Jun 7, 2012 · 2 comments

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@vajman
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vajman commented Jun 7, 2012

org.andengine.examples.HullAlgorithmExample.java
line 11 - imports
from
import org.andengine.entity.primitive.vbo.DrawMode;
to
import org.andengine.entity.primitive.DrawMode;

org.andengine.examples.TextBreakExample.java
line 106 - onCreateScene()
from
this.mText = new Text(50, 40, this.mFont, "", 1000, new TextOptions(AutoWrap.LETTERS, AUTOWRAP_WIDTH, Text.LEADING_DEFAULT, HorizontalAlign.CENTER), vertexBufferObjectManager);
to
this.mText = new Text(50, 40, this.mFont, "", 1000, new TextOptions(AutoWrap.LETTERS, AUTOWRAP_WIDTH, HorizontalAlign.CENTER, Text.LEADING_DEFAULT), vertexBufferObjectManager);

org.andengine.examples.BoundCameraExample.java
line 220 - addFace()
from
final AnimatedSprite face = new AnimatedSprite(pX, pY, this.mBoxFaceTextureRegion, this.getVertexBufferObjectManager()).animate(100);
to
final AnimatedSprite face = new AnimatedSprite(pX, pY, this.mBoxFaceTextureRegion, this.getVertexBufferObjectManager());
face.animate(100);

org.andengine.examples.SplitScreenExample.java
line 179 - addFace()
from
final AnimatedSprite face = new AnimatedSprite(pX, pY, this.mBoxFaceTextureRegion, this.getVertexBufferObjectManager()).animate(100);
to
final AnimatedSprite face = new AnimatedSprite(pX, pY, this.mBoxFaceTextureRegion, this.getVertexBufferObjectManager());
face.animate(100);

@frandorr
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Thanks! I was going crazy!

@vajman
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vajman commented Jun 19, 2012

U R Wellcome! :D

If are You using AndEngineTest, look at nicolasgramlich/AndEngine#122

Regards!!!

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