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The constructor BitmapTexture(TextureManager) is undefined #7
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By looking at Niffy's fix at nicolasgramlich/AndEngineTexturePackerExtension#2, there seems to be an easy fix. The solution is to change onCreateResources() in SpriteExample.java to:
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to get this fix working, it is also needed this import: import org.andengine.util.adt.io.in.IInputStreamOpener; |
I tried the above fix but while the AndEngine Examples force close before starting....Here is my logcat, 03-13 04:50:47.611: E/AndroidRuntime(8241): FATAL EXCEPTION: main What did I do wrong? |
I don't believe this issue alexkempton reported has anything to do with your error, perhaps you should try the andengine forums. It seems like your project has some kind of configuration (project properties or androidManifest.xml) error, in you place i would try to get it from the repository again and re-run it. |
Error on line 69 of SpriteExample, "The constructor BitmapTexture(TextureManager) is undefined". Seems to be related to changes of the constructors of AndEngine's BitmapTexture in the beginning of march.
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