diff --git a/lua/elementspawnenemydummy.lua b/lua/elementspawnenemydummy.lua index 4887688..1065abb 100644 --- a/lua/elementspawnenemydummy.lua +++ b/lua/elementspawnenemydummy.lua @@ -23,7 +23,7 @@ ElementSpawnEnemyDummy.faction_mapping = { swat_3 = "units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1", heavy_1 = "units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1", heavy_2 = "units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2", - shield = "units/payday2/characters/ene_shield_1/ene_shield_1", + shield = "units/payday2/characters/ene_shield_2/ene_shield_2", sniper = "units/payday2/characters/ene_sniper_1/ene_sniper_1", dozer_1 = "units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1", }, @@ -35,7 +35,10 @@ ElementSpawnEnemyDummy.faction_mapping = { heavy_2 = "units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870", shield = "units/payday2/characters/ene_shield_1/ene_shield_1", sniper = "units/payday2/characters/ene_sniper_2/ene_sniper_2", - dozer_1 = "units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1", + dozer_1 = { + "units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1", + "units/payday2/characters/ene_bulldozer_2/ene_bulldozer_2", + }, }, easy_wish = { swat_1 = "units/payday2/characters/ene_city_swat_1/ene_city_swat_1", @@ -48,6 +51,8 @@ ElementSpawnEnemyDummy.faction_mapping = { dozer_1 = { "units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1", "units/payday2/characters/ene_bulldozer_2/ene_bulldozer_2", + "units/payday2/characters/ene_bulldozer_3/ene_bulldozer_3", + "units/pd2_dlc_drm/characters/ene_bulldozer_minigun_classic/ene_bulldozer_minigun_classic", }, }, }