@@ -1834,7 +1834,7 @@ FORCEINLINE fltx4 ReplicateX4( float flValue )
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FORCEINLINE float SubFloat ( const fltx4 & a , int idx )
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{
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// NOTE: if the output goes into a register, this causes a Load-Hit-Store stall (don't mix fpu/vpu math!)
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- #if defined(_WIN32 ) && defined(__i386__ ) || defined(__x86_64__ )
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+ #if defined(_WIN32 ) && ( defined(__i386__ ) || defined(__x86_64__ ) )
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return a .m128_f32 [ idx ];
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#else
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return (reinterpret_cast < float const * > (& a ))[idx ];
@@ -1843,7 +1843,7 @@ FORCEINLINE float SubFloat( const fltx4 & a, int idx )
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FORCEINLINE float & SubFloat ( fltx4 & a , int idx )
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{
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- #if defined(_WIN32 ) && defined(__i386__ ) || defined(__x86_64__ )
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+ #if defined(_WIN32 ) && ( defined(__i386__ ) || defined(__x86_64__ ) )
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return a .m128_f32 [ idx ];
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#else
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return (reinterpret_cast < float * > (& a ))[idx ];
@@ -1857,7 +1857,7 @@ FORCEINLINE uint32 SubFloatConvertToInt( const fltx4 & a, int idx )
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FORCEINLINE uint32 SubInt ( const fltx4 & a , int idx )
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{
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- #if defined(_WIN32 ) && defined(__i386__ ) || defined(__x86_64__ )
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+ #if defined(_WIN32 ) && ( defined(__i386__ ) || defined(__x86_64__ ) )
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return a .m128_u32 [ idx ];
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#else
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return (reinterpret_cast < uint32 const * > (& a ))[idx ];
@@ -1866,7 +1866,7 @@ FORCEINLINE uint32 SubInt( const fltx4 & a, int idx )
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FORCEINLINE uint32 & SubInt ( fltx4 & a , int idx )
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{
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- #if defined(_WIN32 ) && defined(__i386__ ) || defined(__x86_64__ )
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+ #if defined(_WIN32 ) && ( defined(__i386__ ) || defined(__x86_64__ ) )
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return a .m128_u32 [ idx ];
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#else
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return (reinterpret_cast < uint32 * > (& a ))[idx ];
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