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client.go
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client.go
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// Copyright 2020 H2O.ai, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package wave
import (
"context"
"encoding/json"
"net/http"
"sync"
"time"
"github.com/google/uuid"
"github.com/gorilla/websocket"
)
const (
writeWait = 10 * time.Second // Time allowed to write a message to the peer.
maxMessageSize = 1 * 1024 * 1024 // bytes Maximum message size allowed from peer.
// TODO: Refactor into iota.
STATE_CREATED = "CREATED"
STATE_TIMEOUT = "TIMEOUT"
STATE_LISTEN = "LISTEN"
STATE_RECONNECT = "RECONNECT"
STATE_DISCONNECT = "DISCONNECT"
STATE_CLOSED = "CLOSED"
)
var (
newline = []byte{'\n'}
notFoundMsg = []byte(`{"e":"not_found"}`)
disconnectMsg = []byte(`{"data": {"":{"@system":{"client_disconnect":true}}}}`)
clearStateMsg = []byte(`{"c":1}`)
)
// BootMsg represents the initial message sent to an app when a client first connects to it.
type BootMsg struct {
Data struct {
Hash string `json:"#,omitempty"` // location hash
SubmissionName string `json:"__wave_submission_name__,omitempty"` // mark the cause of the serve invocation
} `json:"data"`
Headers http.Header `json:"headers"` // forwarded headers
}
// Client represent a websocket (UI) client.
type Client struct {
id string // unique id
auth *Auth // auth provider, might be nil
addr string // remote IP:port, used for logging only
session *Session // end-user session
broker *Broker // broker
conn *websocket.Conn // connection
routes []string // watched routes
data chan []byte // send data
editable bool // allow editing? // TODO move to user; tie to role
baseURL string // URL prefix of the Wave server
header *http.Header // forwarded headers from the WS connection
appPath string // path of the app this client is connected to, doesn't change throughout WS lifetime
pingInterval time.Duration
reconnectTimeout time.Duration
lock *sync.Mutex
state string
}
// TODO: Refactor some of the params into a Config struct.
func newClient(addr string, auth *Auth, session *Session, broker *Broker, conn *websocket.Conn, editable bool,
baseURL string, header *http.Header, pingInterval time.Duration, reconnectTimeout time.Duration) *Client {
id := uuid.New().String()
return &Client{id, auth, addr, session, broker, conn, nil, make(chan []byte, 256),
editable, baseURL, header, "", pingInterval, reconnectTimeout, &sync.Mutex{}, STATE_CREATED}
}
func (c *Client) refreshToken() error {
if c.auth != nil && c.session.token != nil {
// TODO: use more meaningful context, e.g. context of current message
ctx, cancel := context.WithTimeout(context.TODO(), 10*time.Second)
defer cancel()
token, err := c.auth.ensureValidOAuth2Token(ctx, c.session.token)
if err != nil {
return err
}
c.session.token = token
}
return nil
}
func (c *Client) setState(newState string) {
c.lock.Lock()
c.state = newState
c.lock.Unlock()
}
func (c *Client) listen() {
defer func() {
c.lock.Lock()
echo(Log{"t": "ws_disconnect", "client": c.id, "state": c.state})
defer c.lock.Unlock()
if c.state != STATE_DISCONNECT {
return
}
// This defer runs to completion. If the client drops, reconnects and drops out again, ignore first drop timeout.
timeoutID := STATE_TIMEOUT + uuid.New().String()
c.state = timeoutID
c.lock.Unlock()
select {
// Send disconnect message only if client doesn't reconnect within the specified timeframe.
case <-time.After(c.reconnectTimeout):
c.lock.Lock()
if c.state != timeoutID {
return
}
app := c.broker.getApp(c.appPath)
if app != nil {
app.forward(c.id, c.session, disconnectMsg)
if err := app.disconnect(c.id); err != nil {
echo(Log{"t": "disconnect", "client": c.addr, "route": c.appPath, "err": err.Error()})
}
}
echo(Log{"t": "client_unsubscribe", "client": c.id})
c.broker.unsubscribe <- c
c.state = STATE_CLOSED
return
}
}()
// Time allowed to read the next pong message from the peer. Must be greater than ping interval.
pongWait := 10 * c.pingInterval / 9
c.conn.SetReadLimit(maxMessageSize)
c.conn.SetReadDeadline(time.Now().Add(pongWait))
c.conn.SetPongHandler(func(string) error {
c.conn.SetReadDeadline(time.Now().Add(pongWait))
return nil
})
for {
_, msg, err := c.conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
echo(Log{"t": "socket_read", "client": c.addr, "err": err.Error()})
}
c.setState(STATE_DISCONNECT)
break
}
if err := c.refreshToken(); err != nil {
// token refresh failed, this is not fatal err, try next time
// TODO kick user out?
echo(Log{"t": "refresh_oauth2_token", "client": c.addr, "err": err.Error()})
}
if c.session != nil && c.auth != nil {
if err := c.session.touch(c.auth.conf.InactivityTimeout); err != nil {
if msg, err := json.Marshal(OpsD{U: c.baseURL + "_auth/logout"}); err == nil {
c.send(msg)
}
continue
}
}
m := parseMsg(msg)
m.addr = resolveURL(m.addr, c.baseURL)
switch m.t {
case patchMsgT:
if c.editable { // allow only if editing is enabled
c.broker.patch(m.addr, m.data)
}
case queryMsgT:
app := c.broker.getApp(m.addr)
if app == nil {
echo(Log{"t": "query", "client": c.addr, "route": m.addr, "error": "service unavailable"})
continue
}
app.forward(c.id, c.session, []byte("{\"data\":"+string(m.data)+"}"))
// Remove any dirty UI state if broadcast or multicast.
if app.mode == multicastMode {
c.broker.sendAll(c.broker.clients["/"+c.session.subject], clearStateMsg)
}
if app.mode == broadcastMode {
c.broker.sendAll(c.broker.clients[app.route], clearStateMsg)
}
case watchMsgT:
c.lock.Lock()
state := c.state
c.lock.Unlock()
if state != STATE_CREATED {
c.lock.Lock()
c.state = STATE_LISTEN
c.lock.Unlock()
continue
}
c.subscribe(m.addr) // subscribe even if page is currently NA
if app := c.broker.getApp(m.addr); app != nil { // do we have an app handling this route?
c.appPath = m.addr
switch app.mode {
case unicastMode:
c.subscribe("/" + c.id) // client-level
case multicastMode:
c.subscribe("/" + c.session.subject) // user-level
}
boot := BootMsg{Headers: *c.header}
if len(m.data) > 0 { // location hash
boot.Data.Hash = string(m.data)
boot.Data.SubmissionName = "#"
}
body, err := json.Marshal(boot)
if err != nil {
echo(Log{"t": "watch", "client": c.addr, "route": m.addr, "error": "failed marshaling body"})
continue
}
app.forward(c.id, c.session, body)
continue
}
if headers, err := json.Marshal(OpsD{M: &Meta{Username: c.session.username, Editor: c.editable}}); err == nil {
c.send(headers)
}
if page := c.broker.site.at(m.addr); page != nil { // is page?
if data := page.marshal(); data != nil {
c.send(data)
continue
}
}
c.send(notFoundMsg)
}
}
}
func (c *Client) subscribe(route string) {
c.routes = append(c.routes, route)
c.broker.subscribe <- Sub{route, c}
}
func (c *Client) send(data []byte) bool {
select {
case c.data <- data:
return true
default:
return false
}
}
func (c *Client) flush() {
ticker := time.NewTicker(c.pingInterval)
defer func() {
ticker.Stop()
c.conn.Close()
c.lock.Unlock()
}()
for {
select {
case data, ok := <-c.data:
// An alternative to the mutex here would be a new channel for closing the connection so it does not race with reconnect.
c.lock.Lock()
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if !ok {
// broker closed the channel.
c.conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
w, err := c.conn.NextWriter(websocket.TextMessage)
if err != nil {
return
}
w.Write(data)
// push queued messages, if any
n := len(c.data)
for i := 0; i < n; i++ {
w.Write(newline)
w.Write(<-c.data)
}
if err := w.Close(); err != nil {
return
}
c.lock.Unlock()
case <-ticker.C:
c.lock.Lock()
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
c.lock.Unlock()
}
}
}
func (c *Client) quit() {
close(c.data)
}