You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, the fallback idle detection system uses an array of listeners for things like chat, commands, movement, and inventory click; the heaviest of these being the move event.
Instead, we can do yaw checks every minute for every player which would both be a much harder system to bypass and far better performance-wise.
The text was updated successfully, but these errors were encountered:
Currently, the fallback idle detection system uses an array of listeners for things like chat, commands, movement, and inventory click; the heaviest of these being the move event.
Instead, we can do yaw checks every minute for every player which would both be a much harder system to bypass and far better performance-wise.
The text was updated successfully, but these errors were encountered: