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pokemon.py
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import random
class Pokemon:
#---- Pokemon ----#
def __init__(self, n, t, s, m):
self.name = n
self.type = t
self.stats = s
self.fainted = False
moveset = m
#---- Setter/Getter methods ----#
def getName(self):
return self.name
def getType(self):
return self.type
def getHP(self):
return stats[0]
def getAttack(self):
return stats[1]
def getDefense(self):
return stats[2]
def getSpecialAttack(self):
return stats[3]
def getSpecialDefense(self):
return stats[4]
def getSpeed(self):
return stats[5]
def isFainted(self):
return fainted
def hasFainted(self):
fainted = True
def setHP(self, h):
stats[0] = h
#---- Battle methods ----#
def fight(self, opponent, move, typeModifier):
random = random.randint(1, 100)
if random > m.getAccuracy():
m.misses = True
return 0
else:
# determine damage dealt
damage = int((m.getPower() / (((random.random() * 2) + 2) * typeModifier)))
# STAB modifier
if m.getType() == self.getType():
damage *= 1.5
# determines move type (physical or special) and damages accordingly
if m.getMoveType() == 'physical':
if self.getAttack() > self.getSpecialAttack():
damage += (self.getAttack() - self.getSpecialAttack())
damage -= (opponent.getDefense() / 4)
else:
if self.getAttack() < self.getSpecialAttack():
damage += (self.getSpecialAttack() - self.getAttack())
damage -= (opponent.getSpecialDefense() / 4)
return damage
def pickRandomMove():
moveNum = math.randint(3)
return moveset[moveNum]