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[Bug]: tpll stops working after certain amount of time #50

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XilefTech opened this issue May 8, 2022 · 3 comments
Open

[Bug]: tpll stops working after certain amount of time #50

XilefTech opened this issue May 8, 2022 · 3 comments
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@XilefTech
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Describe the bug

So every time I restart the buildserver, everything seems fine, until I've been tplling for a few minutes.... yet after a certain amount of time, it just stops teleporting the player to the desired position. The only thing the buildserver-console prints out every time I try to tpll is:
[23:32:30 INFO]: Cache stale: https://s3.amazonaws.com/elevation-tiles-prod/terrarium/10/564/615.png [23:32:30 INFO]: Cache stale: https://s3.amazonaws.com/elevation-tiles-prod/terrarium/10/564/616.png [23:32:30 INFO]: Cache stale: https://s3.amazonaws.com/elevation-tiles-prod/terrarium/10/565/615.png [23:32:30 INFO]: Cache stale: https://s3.amazonaws.com/elevation-tiles-prod/terrarium/10/565/616.png

there seemingly is no error in both the proxy, and the buildserver console. The standard "Teleporting to xy" message comes up in the clients chat but nothing else is happening. Upon server-restart it seems fine again but every time, it is only a matter of time until it goes back to being bad.

Expected Behavior

either some sort of error/crash or just the teleport working as usual

To Reproduce

idk, use sledgehammer and try to build a lot using tpll

Sledgehammer Version

0.5.284

Log File

https://mclo.gs/3SiJKbQ

Server Type

Mohist

@XilefTech XilefTech added the bug Something isn't working label May 8, 2022
@noahhusby
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Have you confirmed that the error doesn't exist when Sledgehammer is not present?

@XilefTech
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do you mean when teleporting without sledgehammer?
yes, that still works when sledgehammer goes weird. I am still able to for example tpll using //cs tpll

@XilefTech
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@noahhusby any updates on this?

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