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Switching external resources to be device-local only.
Previously all external resources (results returned by an invocation) were made host-visible and mappable and this prevented the use of queue-ordered allocations in CUDA as memory pools cannot service memory with associated host pointers. Depending on device the host-visible memory could also be much slower to access (or have more potential pitfalls with page management) vs pinned device-local memory and this got worse once we started doing more dispatches in-place on the results. Now all external buffers are by default allocated as device-local. Users will need to manually stage the buffers and otherwise they'll remain on-device. For externalized state this is a good thing as it means we'll keep state on device automatically. A temporary flag has been added to revert to the old mappable behavior with `--iree-stream-external-resources-mappable=true`. Note that some devices (like CPU) will always allow mapping even if not requested and users can avoid the copies by checking before performing the transfers.
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