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This site gathers stuff about the Experimental Media Group at the St. Lucas School of Arts, Antwerp, Belgium and their research, which is concerned with the development of new graphic design software and intelligent graphic design algorithms, usually based on natural language.
Information you may find here is usually still in rough form, once articles and codesets are officially published they move to the NodeBox site (or to Organisms if they are more controversial).
A lot of our code has been open-sourced. Check the repository at http://dev.nodebox.net.
The program that runs all the research code libraries.
- Nodebox
- NodeBoxDev: cutting-edge developers versions
- Gallery
- NodeBox Architecture
- NodeBox 3 Todo: work that needs to be done
Mapping language to form.
- Concept
- Colors Algorithm
- Composition Algorithm
- Image Algorithm
- Gravital
- Bayesian Filtering
- Domain Specific Language
- Generative Strategies for Graphic Design
- Graphic cell organisms
- Robotics
- Node Tagging
- Graphic Design Ontology
- Knowledge Types
Spin-offs and problem-solvers.
- Photoshop Scripting using Python!
- Ultrawiki: Our own Wiki implementation.
- Building Boost
Project proposals, texts and tidbits.
Lectures and student workshops involving NodeBox.
- Atypi Prague
- AtypI Helsinki 2005
- Lahti2004
- Lahti2005
- Python for Kids
- Gaming Workshop
- Conceptatelier
- Prism Test
- Image Description, verbally
- Straps Typeface(s)
Imagine a EULA programming language!
- VoteForLingo: set the wikiLanguage = the languages["Lingo"]
- EULANG: End User Language
- Aliases (how the name NodeBox came to be)
Internal organisation and discussions.
- Interesting Philosophies
- Software: Software die we nog moeten hebben.
- Wishlist: List of things we'd like for the project
- Hosting: Hoe we ons project op het Internet willen zetten.
- Finance: geld
- Onderzoek: technische consideraties
- Lesopdrachten: Wat kunnen we de studenten laten doen?
- The Lucas Approach: a plan
- Procesbeschrijving