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multithreading.cpp
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/*
* Copyright 1993-2012 NVIDIA Corporation. All rights reserved.
*
* See https://docs.nvidia.com/cuda/eula/index.html#nvidia-driver-license
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
#include "multithreading.h"
#if _WIN32
//Create thread
CUTThread cutStartThread(CUT_THREADROUTINE func, void *data)
{
return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, data, 0, NULL);
}
//Wait for thread to finish
void cutEndThread(CUTThread thread)
{
WaitForSingleObject(thread, INFINITE);
CloseHandle(thread);
}
//Destroy thread
void cutDestroyThread(CUTThread thread)
{
TerminateThread(thread, 0);
CloseHandle(thread);
}
//Wait for multiple threads
void cutWaitForThreads(const CUTThread *threads, int num)
{
WaitForMultipleObjects(num, threads, true, INFINITE);
for (int i = 0; i < num; i++)
{
CloseHandle(threads[i]);
}
}
//Create barrier.
CUTBarrier cutCreateBarrier(int releaseCount)
{
CUTBarrier barrier;
InitializeCriticalSection(&barrier.criticalSection);
barrier.barrierEvent = CreateEvent(NULL, TRUE, FALSE, TEXT("BarrierEvent"));
barrier.count = 0;
barrier.releaseCount = releaseCount;
return barrier;
}
//Increment barrier. (excution continues)
void cutIncrementBarrier(CUTBarrier *barrier)
{
int myBarrierCount;
EnterCriticalSection(&barrier->criticalSection);
myBarrierCount = ++barrier->count;
LeaveCriticalSection(&barrier->criticalSection);
if (myBarrierCount >= barrier->releaseCount)
{
SetEvent(barrier->barrierEvent);
}
}
//Wait for barrier release.
void cutWaitForBarrier(CUTBarrier *barrier)
{
WaitForSingleObject(barrier->barrierEvent, INFINITE);
}
//Destory barrier
void cutDestroyBarrier(CUTBarrier *barrier)
{
}
#else
//Create thread
CUTThread cutStartThread(CUT_THREADROUTINE func, void *data)
{
pthread_t thread;
pthread_create(&thread, NULL, func, data);
return thread;
}
//Wait for thread to finish
void cutEndThread(CUTThread thread)
{
pthread_join(thread, NULL);
}
//Destroy thread
void cutDestroyThread(CUTThread thread)
{
pthread_cancel(thread);
}
//Wait for multiple threads
void cutWaitForThreads(const CUTThread *threads, int num)
{
for (int i = 0; i < num; i++)
{
cutEndThread(threads[i]);
}
}
//Create barrier.
CUTBarrier cutCreateBarrier(int releaseCount)
{
CUTBarrier barrier;
barrier.count = 0;
barrier.releaseCount = releaseCount;
pthread_mutex_init(&barrier.mutex, 0);
pthread_cond_init(&barrier.conditionVariable,0);
return barrier;
}
//Increment barrier. (excution continues)
void cutIncrementBarrier(CUTBarrier *barrier)
{
int myBarrierCount;
pthread_mutex_lock(&barrier->mutex);
myBarrierCount = ++barrier->count;
pthread_mutex_unlock(&barrier->mutex);
if (myBarrierCount >=barrier->releaseCount)
{
pthread_cond_signal(&barrier->conditionVariable);
}
}
//Wait for barrier release.
void cutWaitForBarrier(CUTBarrier *barrier)
{
pthread_mutex_lock(&barrier->mutex);
while (barrier->count < barrier->releaseCount)
{
pthread_cond_wait(&barrier->conditionVariable, &barrier->mutex);
}
pthread_mutex_unlock(&barrier->mutex);
}
//Destory barrier
void cutDestroyBarrier(CUTBarrier *barrier)
{
pthread_mutex_destroy(&barrier->mutex);
pthread_cond_destroy(&barrier->conditionVariable);
}
#endif